MentalEdge
@MentalEdge@sopuli.xyz
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
- Comment on EA SPORTS WRC will be adding EA anticheat, game will not playable any more. On ProtonDB game is rated Platinum 2 days ago:
WRC is a rally racing game.
And even if it weren’t, this is a shit take.
- Comment on I used to be a frame rate snob but owning a Steam Deck has made me realise the error of my ways 1 month ago:
Tech like nanite rendering does bring a potential of maybe solving that variability. But even before that, LODs, detail render distance limits etc. already allow frame rates to be leveled out, if utilized.
And I would consider 30 and 45 within that “similar” range. I’m not asking the framerate to stay within even 10% of an average at all times. But games are getting a lot worse than that.
A recent game even my desktop has been struggling with is Forbidden West, which I tuned the settings on to achieve 80-100 fps, yet in some locations (larger settlements) it will chug down to 20-30.
Some newer games aren’t just losing 33% fps at worst vs best. But more like 70%. At that point you end up having to target 200fps just to never drop below 60, and that’s tricky even on high end desktops.
- Comment on PS5 controller use with Steamdeck 1 month ago:
Might have more to do with chiaki not completely being PS5 ready?
The DS5 definitely works, games like Forbidden West and Rift Apart even have adaptive triggers working.
Does that work via chiaki, btw?
- Comment on I used to be a frame rate snob but owning a Steam Deck has made me realise the error of my ways 1 month ago:
That depends. VRR works beautifully when you walk through in-game locations and the framerate smoothly shifts up and down.
What it’s absolutely shit at dealing with, is VFX that cause the frametimes to spike by an order of magnitude for just a frame or two. Something which is common in some games with a lot of player ability and enemy attack effects going off.
In these cases I will actually just turn VRR off, and play at lower framerate that are consistently achievable.
VRR is nice, and I absolutely do use it most of the time, but its very nature means that the latency in the human processing loop that is hand-eye-coordination becomes inconsistent. When it’s working smoothly with the framerate smoothly shifting around, it’s fine.
But the kind of hitching I’m talking about isn’t the kind where the overall framerate shifts, but the kind where just couple frames take orders of magnitude longer to render, and that interfering with my hand-eye-coordination. I would have been in better shape to pull off a turn, shot, movement or whatever, had the game been running at that framerate the whole time.
- Comment on I used to be a frame rate snob but owning a Steam Deck has made me realise the error of my ways 1 month ago:
Lower frame rates can be perfectly fine, I find I’m far more bothered by inconsistent frametimes.
The main reason 40fps feels fine on the deck is that the display can come down to that same Hz and operate in lockstep.
I’ll take consistent 60 over hitchy 165 most of the time, though VRR means you can occupy kind of a middle ground. But even there frametime inconsistencies can make for a shit experience.
My point is that game developers should aim to deliver games that render at similar framerates throughout.
So many of these recent games do hit decent framerates, but then there’s that one in-game location, enemy type, player ability, or particle effect, that just makes the framerate completely shit itself.
It’s like these studios are designing each element with a given GPU budget, pushing things right up to the limit, and then do a surprised pikachu face when the game runs like shit once they try to put more than of these elements together to make an actual game.
- Comment on Potential Super Cheap Charger - Ikea SJOSS 1 month ago:
The deck uses standard USB PD protocols to request power, so yes, these should work.
Worth noting, the Deck used to be unable to charge using PD chargers that were rated at less than 40W, this has been fixed in a firmware update and it is now able to correctly request power from any USB PD charger.
To charge while playing, a PD charger with a 15V mode is required, but any PD charger that can do 5 or 9 volts can still charge the Deck while idle/sleeping.
- Comment on Introducing Steam Families 1 month ago:
Looks like this might only be possible by setting the other accounts to being child accounts.
- Comment on Introducing Steam Families 1 month ago:
It’s not clear if that hides games from being shared. The info page explicitly states that ALL eligible games are shared.
To get control of what an account can and cannot see/play, the account has to be configured as a child.
- Comment on Introducing Steam Families 1 month ago:
If you’re playing the same game and both have copies, then that wouldn’t even be library sharing yet. That’s just normal use.
They’re pointing out that for multiple users to play the same game at the same time, you need multiple copies. With just one license for each game, different members can play at the same time, but they can’t start up a game that someone else is already playing, if there’s only one copy to go around.
Now if more than one member has a game, the number of copies in the family becomes the limit for how many can play that game at the same time. So if two people have a game, but the family has five members, any two members can play the game at the same time, not just the owners.
And at the same time the remaining three members could also play whatever else, still at the same time.
- Comment on Introducing Steam Families 1 month ago:
Also no need authorize each machine, and games are shared in both directions.
- Comment on Yuzu agrees to pay Nintendo $2.4 million and will entirely shut down 2 months ago:
I fully agree. This is BS.
But it also won’t achieve even an inch of Nintendo’s goals.
All they’ve achieved is to publicly embarrass some emudevs, which won’t even make people turn away from emulation out of some kind of aversion for their “disgrace”.
The opposite. This will spread awareness of the option to emulate Nintendo games to more players than ever.
They literally beheaded a hydra. Yeah, it hurt the hydra. Yeah, the Yuzu Devs will have to parrot whatever Nintendo wants them to say, and pay them a bunch of money.
But it will just grow two more.
- Comment on Yuzu agrees to pay Nintendo $2.4 million and will entirely shut down 2 months ago:
A settlement can include whatever compensation Nintendo might demand. Public statements written by Nintendo, but published as if from Yuzu. It’s all been seen before.
You do whatever we ask, and we stop coming after you so this doesn’t have to go to court. That’s what a settlement is.
- Comment on Yuzu agrees to pay Nintendo $2.4 million and will entirely shut down 2 months ago:
Except that literally any and all communication from them, starting the second they agreed to settle, is probably part of the deal.
You think Nintendo wouldn’t have made “no smug public statements about how this doesn’t matter” part of the deal?
- Comment on Yuzu agrees to pay Nintendo $2.4 million and will entirely shut down 2 months ago:
Not sure settlements count as precedent, do they?
This seems like Yuzu going “yeah sure whatever easy way out, it’s open source and this won’t achieve even a little bit of what Nintendo is hoping”
- Comment on Exo One, will it run? 2 months ago:
If you install decky loader you can even have an indicator that shows the protonDB ratings for games on the deck, in addition to the rating valve provides.
- Comment on KDE Rice? 4 months ago:
Changing the KDE theme shouldn’t significantly impact battery life…
That said, I don’t mind the vanilla Breeze theme, though I do set up a custom color palette in the settings that goes darker than the default dark theme, and enables wallpaper based accents in more places. You can get pretty far with just the colour editor.
Then there are themes, and kvantum, but they need to be maintained lest they break with updates. Most themes do not live long, and while I forked and edited one myself once, it wasn’t worth the effort for me to keep fixing it every update.
- Comment on [News] SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck' 6 months ago:
No, you don’t. SteamOS on Deck is only so stable because everyone has the exact same hardware, a version that people can just install on anything they want would have the exact same post-install risks as any other distro.
An even then there have been problems with SteamOS on Deck big enough that it made some have to re-image the OS entirely. There was one version that would stop booting once it hit a certain number of files on system, and all you could do was just to occasionally re-install SteamOS until it was fixed.
And the OS being bug-free on valves hardware absolutely does not mean it will be on whatever you’re chucking beneath your TV.
And you’re still wrong, what you said, is that SteamOS is “more powerful”. It’s not, it’s objectively less capable than most linux distros. What you meant, is that’s is more convenient, and less likely to require occasional troubleshooting.
- Comment on [News] SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck' 6 months ago:
Except SteamOS is also just “a linux box running steam”… The only differences I’m hearing you wanting is immutability, and discrete version updates instead of a bunch of package upgrades. There are several immutable distros, and updates can be made painless in a variety of ways.
The SteamOS UI is big picture mode now. Since some update or other, the old big picture mode from SteamOS 1.0 got updated to the SteamDeck UI for desktop as well.
- Comment on [News] SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck' 6 months ago:
We can still downvote you, being the only user here accessing the thread via mastodon, just means you’re the only one not seeing how big of an L you’re taking.
The rest of us can see it just fine.
- Comment on [News] SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck' 6 months ago:
In what way?
My desktop with endeavour OS and SteamDeck can do all the same things… In fact doing some things is more tricky because it’s limited to installing flatpaks.
- Comment on [Discussion] What games are you playing on your deck? - November 2023 6 months ago:
Deck is currently being borrowed by my dad to play Zero Dawn, but last I had it, I was using it for Final Fantasy VII Intergrade.
- Comment on Valve: don’t expect a faster Steam Deck ‘in the next couple of years’ 7 months ago:
Steam Deck: Alyx
And it’ll be a pre-built desktop, or something.
- Comment on How to use your Steam Deck as a PC controller 7 months ago:
If you turn this into a more complete guide, you should make it a post here on lemmy.
I am also a linux gamer.
- Comment on How to use your Steam Deck as a PC controller 7 months ago:
That would be cool. Seems like it would have to work with the server on the deck if using it with a windows PC.
- Comment on How to use your Steam Deck as a PC controller 7 months ago:
More than the linked guide?
- Comment on How to use your Steam Deck as a PC controller 7 months ago:
The second method, though needing a bit more config is the superior one.
It forwards the actual USB device that is the controller on the deck, to the PC.
- Comment on What’s next for the Steam Deck? 8 months ago:
Not feeling a need to replace mine anytime soon. It’s able to run more than enough stuff I haven’t played yet to cover any time I might want to spend gaming away from home. And at home, I have my desktop.
- Comment on Can having a Windows partition affect how games run with Proton on SteamOS? 9 months ago:
While I don’t know what exactly is going wrong, it’s near certain it’s not because of windows.
That’s not how partitioning works.