MentalEdge
@MentalEdge@sopuli.xyz
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
- Comment on Steam Deck hits 17,000 games playable and verified 3 weeks ago:
Use protondb ratings.
There’s a decky plugin that will show a steamdb badge on game pages (that also works as a shortcut to open the protondb page).
- Comment on [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers 3 weeks ago:
Or since they are right next to each other, it could be just one big touch surface.
The deck isn’t great, it works for some people, and is still really good for the rest, but the touch pads are pretty awkward for a lot of us. If the new valve controllers ergonomics are equivalent to the deck, it won’t be worth ditching the DS5 for me.
- Comment on [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers 3 weeks ago:
It mostly does.
As someone with big hands, I can’t use the touchpads comfortably without scooting my grip downwards in a way that makes it precarious and lesd than comfortable.
I have a similar problem with the Index controllers. My thumb is too long to comfortably rest on any of the controls if I grip the grip where you’re supposed to to be able to strap your hand in.
Good economics is supposed to work for everyone, and I’ve yet to try a valve hardware product that fully pulls it off. Maybe the first controller did, but I haven’t tried that one.
- Comment on [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers 3 weeks ago:
To me it looks like they’ve shoved the joysticks up where the trackpad is on playstation controllers. If they haven’t, that’s even worse.
There’s nothing below the joysticks on the playstation controller, because that area isn’t within comfortable reach for your thumbs.
Sure you can put stuff there, but bending your fingers theres isn’t fun. That’s already true for some users when using the trackpads on the deck.
- Comment on [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers 3 weeks ago:
This seems like prototype that they can make using the parts from the current deck.
I’m not sure the two square pads make sense on an actual controller. I feel like those thumbsticks would be just out of comfortable reach.
- Comment on [HELP] Recommendations for portable setup with keyboard and mouse? 5 weeks ago:
For the mouse, I recommend G305. It’s wireless, but it lasts a truly stupid amount of time on a single AA. Just keep a spare in your bag and you will literally never have to think about charging it.
It has a fantastic sensor, and doesn’t break the bank. As long as the shape fits you, it should be good.
For keyboards, look for “tenkeyless” or even smaller. Tenkeyless can come with full size keys, while being smaller by dropping the numpad. Even smaller keyboards might drop the columns of keys with the arrow keys and home/end/page keys, the function row, or even the number row. Somewhere along the spectrum you should get down to something that’s about the size of a SteamDeck, or smaller, without making the keys you’ll actually use while gaming smaller.
If you want to save on thickness and weight, consider LP switches. Low profile mechanical keyboards have become more available. These’ll be thinner and have shorter travel, but without going as flat as most laptops. They can be really nice, while also being way more portable than boards with full-height key switches.
I like them myself just for the ergonomics. A keyboard that lays flatter on my desk means less bending upwards and then back down in my hands and fingers when using it.
I use a G915, but that may still be a tad big next to the Deck. (And expensive)
- Comment on When the Steam Deck was still just an idea, Valve says some staff were like, "I just want that for me" and "the point wasn't even to make a product out of it" 1 month ago:
It’s also what got me to finally go linux full-time.
I had tried to a couple times before, but always ran into one too mamy snags.
When the deck was announced I thiugh to myself “that can’r work with every game, can it?” as I’d attempted that myself.
But I had to see for myself, and the Improvements in proton were staggering. And it’s gotten even better since! Who would have though Apex Legends, Hunt Showdown, and a bunch of other holdouts and anti-cheat games would be running on linux within a year of the deck releasing?
- Comment on [Game] God of War Ragnarök released and Steam Deck Verified 2 months ago:
I’ll be waiting for a crack that circumvents this. If I get the game someday.
- Comment on Random Crashes 3 months ago:
That sounds like exactly what I was getting
- Comment on Random Crashes 3 months ago:
Like complete freezes followed by a reboot? Or straight to complete reboot?
I had that on my first unit, RMAd it and hasn’t happened again on the new one. I assumed it was some kind of faulty hardware component. Like the RAM or GPU.
- Comment on There's a reason we aren't as harsh on the Steam Deck. Actually, a couple. 3 months ago:
It’s probably not worth the effort. It’s one of the more complex mods, and the screen with additional resolution comes with a bunch of drawbacks, and the anti-glare coating isn’t that big a deal.
- Comment on There's a reason we aren't as harsh on the Steam Deck. Actually, a couple. 3 months ago:
You cannot put an OLED screen in an LCD model.
They have different internals. The screen upgrades that exist for the LVD are to swap in the anit-glare coated version, or a higher resolution.
- Comment on Microsoft paves the way for Linux gaming success with plan that would kill kernel-level anti-cheat 3 months ago:
Either way, making all the software developers who insist on messing with the kernel on windows, stop, will be a good thing.
- Comment on Adding gog games to steam deck 3 months ago:
Bottles is really just a really nice UI for managing wine/proton. If you already know what you want/need to run something, it’s a breeze to set up in bottles. And even if you don’t, trying the various tricks that exist to get something running is made easy.
I can’t say the same for lutris. It can do all the same things and even more, I just don’t like the UI/UX, at all. It can do tons, but IMO it’s not the best tool for any of it.
On bottles, the more you actually understand about how wine/proton can be configured, the more sense bottles will make.
- Comment on Adding gog games to steam deck 3 months ago:
IMO Heroic is currently the best option for managing GOG games.
I find the GUI and user experience of Lutris to be atrocious, but it does work.
Personally, I’ve likes Bottles best to set up and run anything that steam/heroic can’t manage.
- Comment on Adding gog games to steam deck 3 months ago:
Note that you can enable a setting in heroic to do that automatically. Then you just install all your gog games and heroic will make sure they show up in steam.
- Comment on Deadlock, Valve's new multiplayer shooter, now has a barebones Steam page 3 months ago:
If you didn’t get one from this person, someone over on !deadlock@sopuli.xyz should be able to sort you out.
- Comment on Deadlock from Valve has very quickly risen up the most played list on Steam 3 months ago:
You can ask over on !deadlock@sopuli.xyz, there are a couple threads for inviting and getting invited, that’s how I got in.
- Comment on How do you download your game on SD OLED? 5 months ago:
No.
Those features are part of the desktop environment, which doesn’t run at all in game mode.
- Comment on How do you download your game on SD OLED? 5 months ago:
Yeah.
There’s a youtuber who’s had a static image on the switch oled on ever since it came out. He makes a yearly check-up video showing the progress on the burn-in.
Suffice to say in normal use OLED burn-in is essentially a thing of the past. It’s only still a thing on extreme brightness TVs where the panel is pushed to the very limit in terms of how much voltage it can handle.
At dimmed brightness, downloading some games, it won’t be an issue.
- Comment on Steam Beta adds many more Game Recording improvements 5 months ago:
My monitor is ultrawide. It’s cropping off the top and bottom, fitting it into the horizontal resolution of 1080p, which is 1920. Vertical hence ends up at 804.
Why would the line about encoding on the GPU suggest AV1 is supported? Are your files AV1?
My card does support AV1, and I use it in OBS, but it also supports H264 and HEVC and even older formats. In OBS you choose whatever supported encoding you like.
Steam seems to just use H264 with no option to use something newer.
- Comment on Steam Beta adds many more Game Recording improvements 5 months ago:
I’d really like AV1 support, and a resolution setting. Right now it records my 3440x1440 ultrawide as 1920x804.
- Comment on Valve has a new Steam Chart for the most played Steam Deck games 5 months ago:
That’s nice. But I think most people literally just hook up the big screen with an actual display cable.
- Comment on Valve has a new Steam Chart for the most played Steam Deck games 5 months ago:
There were apparently several, now that I look into it. I didn’t know that.
They seem to try to mitigate other issues, like asset streaming and other general bad practices in the code of the game.
It seems there are many things wrong with how Elden Ring was coded.
- Comment on Valve has a new Steam Chart for the most played Steam Deck games 5 months ago:
I suspect most people who buy one already have another gaming device. If I’m gonna play couch co-op games, I’m just switching the video output of my desktop to the projector, not docking my deck.
- Comment on Valve has a new Steam Chart for the most played Steam Deck games 5 months ago:
Yes. That’s how all games work on linux.
With Elden Ring in particular, it didn’t precompile shaders before gameplay and then when it did compile them, it wouldn’t cache them, so it would happen non-stop.
On linux they are cached by VKD3D, eliminating the stutter except when a shader is used the first time. On the deck, Valve will deliver the shaders precompiled with the game download, but this isn’t unusual. They do it for all games.
- Comment on Valve has a new Steam Chart for the most played Steam Deck games 5 months ago:
It is.
- Submitted 5 months ago to steamdeck@sopuli.xyz | 21 comments
- Comment on Hori Announces Controller Made Specifically for Steam 5 months ago:
Immersion, yes, but also haptics is another avenue for feedback.
Lots of games use it tell you things, like when your health is low, when to time something, when you took damage vs blocked successfully, when you’re close to secret…
Used right, it’s another sensory input channel in addition to sound and visuals.
- Comment on What do you use the back buttons for? 5 months ago:
I set up !ballisticng@sopuli.xyz as I’ve seen the game mentioned all over lemmy now.
Hoping to eventually organize some online tournaments, but we’re gonna need players :D