nekusoul
@nekusoul@lemmy.nekusoul.de
- Comment on FSR 4 has been in development for 9-12 months already, and one of the biggest focuses is improving battery life for handhelds 2 months ago:
Kind of.
The big thing that actually defines FSR2 is that it has access to a bunch more data, particularly the depth buffer, motion vectors, and also, as you said, uses data from previous frames.
The camera jiggle is mostly just to avoid shimmering when the camera is stationary.
- Comment on There's a reason we aren't as harsh on the Steam Deck. Actually, a couple. 2 months ago:
That’s always been their plan, but it’s getting hit with Valve Time. My guess is that they won’t do it until all issues the major with NVIDIA GPUs have been fixed, as a public build that doesn’t run properly on a majority of machines wouldn’t go well. The latest driver is pretty good, but the Big Picture mode is still pretty much unusable.
At the very least they’re currently trying to bring official support over to other handhelds, as they’ve already confirmed support for the ROG Ally and pushed out a update to SteamOS for the controller support.
- Comment on There's a reason we aren't as harsh on the Steam Deck. Actually, a couple. 2 months ago:
That, and monitor/TV size increased a lot at the time when flat panels became a thing, so you need a higher resolution to achieve the same pixel density.
- Comment on Hori Announces Controller Made Specifically for Steam 4 months ago:
Yup. I’m still waiting for the perfect controller that has gyro and bindable paddles through Steam Input. This is finally a controller that delivers those things, but then lacks such a basic feature like rumble. I really hope they have a pro version planned.