Longpork_afficianado
@Longpork_afficianado@lemmy.nz
This is a remote user, information on this page may be incomplete. View at Source ↗
- Comment on Why is anti-cheat always client-side? 1 year ago:
Depends what you mean by wall hacking I guess. Shooting through a wall should not be possible by your proposed method, and it could be expanded to prevent the player moving through walls also.
Seeing through walls though is a different matter. How does the server know if I have rendered an opaque wall or not?
Personally I see anticheat as a problem to be solved socially, not technically. Just let people vote to kick, and anyone who is generally accepted to be hacking will be kicked. No need for invasive Spyware.