dejected_warp_core
@dejected_warp_core@lemmy.world
- Comment on Once again, looking for PS2 game suggestions! 2 days ago:
Sweet jebus. You’re jumping into one of the biggest (if not the biggest) game console libraries ever. There’s a lot to pick from, and… there’s a lot of trash too.
It may not be to everyone’s taste, but I really enjoy the Burnout series. Each title brings something new to the table, and the music and energy just don’t let up. The only problem here is the brutal load times between every level, which on emulation, probably aren’t going to be an issue for you. The licensed soundtrack is also something of a time-capsule now, so it may be worthwhile on that point alone.
There are a few Castlevania titles for the PS2 as well. These are a fun departure from the side-scrolling formula, and seem to have learned a few tricks from Devil May Cry. They deliver on mood and challenge, but I wouldn’t rank them as high as the GBA or PS1 titles. Still, they’re fun to play.
If you wind up short on recommendations, I’ll add that PS1 titles should get an honorable mention here. The PS2 is fully backwards compatible with the PS1, so those cream-of-the-crop titles kinda/sorta count. For a lot of us, that was a big part of the experience of owning one of these machines as your library just kept growing into the new console gen. But you’ve probably already heard of Metal Gear Solid, Symphony of the Night, FFVII, WipeoutXL, Tony Hawk, and so on.
- Comment on Hollow Knight Sequel 'Silksong' Crashed Game Stores, as $20 Price Irks Competitors 3 weeks ago:
It’s not that they don’t understand it. It’s that they literally can’t afford to adopt it.
Corporate ownership, combined with being publicly traded or privately investor funded, means that you have to increase shareholder value. Stock dividends aren’t enough. So, they use the only play that they know: scale the company up.
Problem is: you can scale art, but scaling software is very hard. Book publishers and record labels figured this out ages ago: keep adding more artists and more products. Meanwhile, AAA game studios keep stacking bodies onto existing IPs, making fewer yet bigger software products instead. Meanwhile, they keep getting bodied by small upstarts like Team Cherry, because they’re practically a garage band in comparison. If everyone just ran their game companies like Penguin Random House instead of Microsoft, they’d be in better shape.
- Comment on [deleted] 5 months ago:
Agreed, although it’s wise to have a backup option for this. It’s entirely possible that you have two solid Portal players go at this, which should be a really fun romp. However, in my experience, any skill gap between the players usually turns every stage into “how do I carry my friend through this puzzle?” An extreme version of this can be seen in Game Grumps’ playthrough.
- Comment on Terrified friends burn to death trapped in Tesla as doors won't open after crash 10 months ago:
Not all Model Y vehicles are equipped with a manual release for the rear doors.
I think I see a problem.
Also: that’s waaaay too many steps for an emergency. Imagine trying to dismantle the door trim when you have a concussion.
- Comment on Elon Musk calls for “criminal prosecution” of X ad boycott perpetrators 1 year ago:
It’s not like I’ve got a horse in this race.
Same, except there’s that whole “forward the cost to the consumer” thing that business tends to do. Especially when such rules apply to everyone, so there’s no competitive disadvantage in doing so.
- Comment on Why do it 1 year ago:
That’s where I draw the line.
Normal spelunking, minimal vertical work, the occasional belly crawl no smaller than a manhole. That’s actually a pretty good time. You get wet, dirty, have a few laughs with your friends, and then shake it off with some beers back at the campsite. No need to go aggressive with ridiculously tight crawls and/or 100’s of feet of vertical work, etc.
Cave diving? Let’s take an activity where it’s very easy to loose track of time, and add SCUBA which requires time management down to the minute for your health and survival. Nevermind getting lost, disoriented, or wedged underwater somewhere. I get that this is very intrepid stuff, and the very distant corners of cave systems are being explored this way. But it’s a big no for me; the risk does not justify the reward, IMO.
- Comment on We were warned. 1 year ago:
Not pictured: Dr. Smooth
(although it’s been a long time - maybe they don’t make this anymore?)