nous
@nous@programming.dev
- Comment on UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages 4 days ago:
I get this but, for what I know (I might be wrong tho), steam doesn’t get a cut from keys sold externally so they are technically selling them at better conditions elsewhere?
It is a grey area. But I think the key point is that humble bundle at least don’t distribute the games in the same way as epic does. They typically offer steam keys which they get from steam probably with a different license or agreement with steam. Valve seems to not care that much about how the game is sold as long as you can activate it on steam. It cares more about people buying games on a competing platform cheaper then they can get a steam key for.
I know that but that’s not really steam’s fault?
Whos fault it is is irrelevant. If you have effective monopolistic power you are effectively a monopoly. If you abuse that power then that is bad. Does not really matter if you got there because you mostly do things people like or bully your way there. If you abuse the power that is still bad. And they could arguably be abusing that power against game devs by setting a fixed 30% fee with the devs not having much if any power to argue for less.
- Comment on UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages 4 days ago:
Not sure I’m understanding this but… how do you explain when we find in official retailers such as fanatical or humble same games at lower prices?
At least for humble store, they essentially sell steam keys. Which at least complicates that argument. So it is not really a different distribution channel and the product is available on steam for that price. Just not on the Steam store.
This I get, but couldn’t valve simply say: “Go to epic store if you want lower fees”?
Steam have an effective monopoly here. Even if they have that because all the other platforms are shit. So the argument for just going to another store doesn’t really help as that just causes a massive loss in the market share of who you can sell your game to. Plus if you consider the other requirements of if you sell on steam you cannot make your game cheaper via a different distribution method means that you have to eat that feeling and cannot pass it on to customers. Which does not give game Devs much power to negotiate for a lower fee at all.
- Comment on Hollow Knight Sequel 'Silksong' Crashed Game Stores, as $20 Price Irks Competitors 4 months ago:
What are you talking about? Capitalists love the free market. It lets them do any underhanded tactic they want to crush competition and form monopolies. Capitalists have always been the ones pushing for a free market. The ‘free’ is free from regulations. That is not something good for consumers.
- Comment on Does the charge limit actually work? 6 months ago:
The indicator being stuck is a recently fixed issue:
Fixed a case where the battery level indicator could become stuck store.steampowered.com/news/app/1675200?emclan=10…
- Comment on Steam Deck gets a Battery Charge Limit control in the latest Beta 8 months ago:
Battery self discharge is measured in days at worst, more typically weeks or months. It should not be dropping 5% over the course of an hour or so even if the device is a bit warm. Plus having it plugged in should start charging again once the battery starts dropping too low.
- Comment on Steam Deck gets a Battery Charge Limit control in the latest Beta 8 months ago:
You shouldn’t see the battery drop if it is not using the battery, which is what pass through would suggest.
- Comment on Has the Deck turned *off* any other Steam users? 8 months ago:
They changed it recently where you can have two members of a family able to play two different games at ones (or rather number of copies of the game at once).
But that requires different accounts even if one account owns all the games.
- Comment on [deleted] 1 year ago:
Sounds like a stuck button. Personally I would disassembly the device and have a look at the button and surrounding parts for any damage or liquid or debris at all. If there is any physical damage then an RMA or maybe replacement parts can be ordered (like you can buy replacement rubber if that feels worn at all). Otherwise I would ensure everything is clean and free of and liquids, stickiness or debris then reassemble the device. Even if nothing looked wrong I would test it again and see if the act of disassembly did something to solve the issue which it sometimes does for things.
IFixit has guides for the [LCD (www.ifixit.com/Guide/…/148933) and OLED versions and overall the steam deck is not very hard to disassemble compared to other small electronics. Though if you are unsure about this you may just want to talk to valve support first. If you accidentally damage something that could affect your ability to get an RMA.
- Comment on Steam Replay for 2024 is live, includes Steam Deck specific stats 1 year ago:
I saw that when playing a game, it counted the time since it was opened. But always saw it correct itself withing a few seconds/minutes of closing the game on the deck.
- Comment on [help] Getting my first steam deck tomorrow 1 year ago:
That is a lot of contradictory sets of requirements. If it is important to have on the deck then it is going to be trivially searchable online. Something that is niche that others are not really doing is going to be very subjectively interesting or useful. That makes it impossible to recommend anything without violating one of those requirements.
Instead here is some advice for finding project ideas: Look at your own interests/hobbies/things you need to do and start taking note of problems you encounter, grievances or annoyances you have or just things you think could be made/done easier. Out of those you can look at ones that you think a steam deck could help solve and from that you can start to investigate ways to use the steam deck to solve those problems. That is essentially how you find niche and interesting/useful things that are specific to you to work on. It can take time, but the more you think about it and write things down the easier it becomes to find projects to do.
Things that I can just easily stop.
Technically any non-online game will work since you can just put the steam deck to sleep with the tap of the power button when ever you want and resume later on. It takes a couple of seconds to go to sleep and so the only times it is annoying is when you are directly in the middle of some action - which is generally easy to avoid in most games if you know you are coming up to your stop.
Personally I have been playing monster hunter world like this which works quite well - especially since there is quite a bit of less action packed stuff you can do between the main story line.
- Comment on [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers 1 year ago:
Not quite the same as you have no tactile feed back on when you are about to enter the full pull part.
- Comment on Valve still waiting on a 'generational leap' for Steam Deck 2 - but it's coming 1 year ago:
And given some recent news about Valve working on an ARM emulator and funding Arch Linux to help them start supporting ARM as well they might be working towards that. Though if that is for the deck 2 or something else further in the future is yet to be seen.
- Comment on Windows is Now Officially Supported on OLED Steam Deck 1 year ago:
I don’t see why this would help. More likely there are two different teams/people working on either side separately from each other. I bet the windows work involves a lot more work on Microsoft’s or the chip manufacturer’s side than valves.