zikzak025
@zikzak025@lemmy.world
- Comment on Enjoying a Demon Souls playthrough. 2 weeks ago:
Just to provide some personal insight for anyone curious, it was easier than Dark Souls when I first played it on PS3 (years later).
A couple levels are a bit labyrinthine (the early part of Latria, the deeper parts of the mines) but the game was surprisingly a lot more linear and shorter than I’d expected.
Dodging was slightly more difficult than in Dark Souls, but having been used to it after all these years and getting a sense of what boss movements to read, I never really struggled with most of the bosses. I think they didn’t design them with the idea that people would be dodging mechanics as much as blocking, so anyone who is used to dodge rolling and knows to stay under fat rolling territory will have an easier time.
I think the only esoteric aspect of the game that was never really explained well is world tendency and character tendency. Similar in some regards to Dark Souls, the smart way to play is to be in spirit form the majority of the time (equivalent to being Hollow in Dark Souls). Partly because the items needed to become human are in short supply, so you can’t always rely on them, but also because dying as a human in Demon’s Souls darkens the world tendency, and the only way to make it lighter is to kill bosses and certain unique enemies (which are in short supply). And certain things are only available when the world is fully light or fully dark, so you really have to be deliberate about how you affect the world tendency if you want to unlock everything.
Oh and run backs are killer, by design. Bosses are significantly easier but there will never be an archstone (bonfire) anywhere between the previous boss you killed and the next boss.
- Comment on Enjoying a Demon Souls playthrough. 2 weeks ago:
How did you manage to take that photo without having a massive hardon for those graphics?
- Comment on Enjoying a Demon Souls playthrough. 2 weeks ago:
Assuming this is the original and not the PS5 version? Would love to play the remaster on PC someday…
- Comment on Rumor: XBOX Is Making Their Own Destiny Like MMO, But With Halo 2 months ago:
Zenimax Online had another MMO in development called Project Blackbird that was described as a Destiny-like shooter with a lot of positive first impressions surrounding it. It had been in development since 2018 and was nearing its eventual reveal. Then Microsoft canceled the entire project as part of their big round of layoffs that happened last year (not to be confused with the bigger round of layoffs this year).
So they had a Destiny-like MMO, which already had 7 years of work done on it, and then killed it for short-term financial gains. Destiny implodes, Microsoft realizes “Shit, there’s an opening in the market here,” but instead of already having a killer project ready to go to fill the void, they’re instead going to start over from scratch using a tired, recycled IP that will inevitably release far too late.
- Comment on 'Being Proud of the Thing We Made Did Not Give Us the Right to Make It' — Dbrand Cancels Its Steam Machine Companion Cube 2 months ago:
if its not corrupted to hell and back)
That’s the key. It’s the whole current state of “mine for my entire lifespan, plus decades after to make sure my descendents reap the rewards of my work for generations to come” that is so wrong with copyright.
Original copyright law in the US was 14 years, with an option to renew it up to 28. That at least makes sense to me.
So, Valve releases Portal in 2007, great. They release Portal 2 in 2011, also great. And then they do almost nothing with it. It’s been 15 years since Portal 2.
If they were making a Portal 3? Fine, just say so. Renew it and the IP for Portal 1 remains yours until 2038. Don’t want to do Portal anymore? Well, Portal 1 and its characters should have gone public domain in 2021, then.
- Comment on Google will now verify if you're a human by turning on your webcam and asking you to wave your hand 2 months ago:
So what’s stopping me from using OBS as a “software webcam” and feeding it a stream of stock footage of someone waving their hand?
- Comment on Valve's next Steam UI target is the Community Market, with more details and, yes, a wider layout 4 months ago:
TBH the only update I’d like to see to the community market is its removal. Loot boxes are gross enough without adding a profit motive.
- Comment on Steam Controller early review leak claims $99 launch price 4 months ago:
I mean, not with two of them, but the Dualsense does have a trackpad.
- Comment on Finishing a video game can trigger “post-game depression,” study finds 5 months ago:
Only ever had this with Mass Effect. I think just the fact that it was a series I had played for years and the ending (albeit controversial) was final and left no “postgame” to play around with.
I only beat it after the Citadel DLC had been released, though, which IMO was a much stronger send off to the series than the game itself was at launch, which just made the real ending hit more when I got around to it.