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Epic's Tim Sweeney believes AI notices on Steam are a "political statement" for the "hate mob"

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Submitted ⁨⁨4⁩ ⁨hours⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.gamingonlinux.com/2026/10/epics-tim-sweeney-believes-ai-notices-on-steam-are-political-statement-for-the-hate-mob/

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Comments

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  • Sabata11792@ani.social ⁨2⁩ ⁨minutes⁩ ago

    This guy is why I don’t use Epic. Sore loser to dumb and corpo-coded to understand why he is losing.

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  • DdCno1@beehaw.org ⁨2⁩ ⁨hours⁩ ago

    This man is his own worst enemy. He’s one of those CEOs that used to have street cred (being of the core minds behind Unreal and the Unreal engine - in the trenches, not just as a “businessman”), but lost touch many years ago.

    Instead of enjoying his fame and Unreal/Fortnite fortune, he’s just endlessly whining and bickering. Despite having won the game engine wars against everyone, I don’t think he’ll ever get over the fact that Valve under Gabe Newell’s leadership not only came up with a better and more successful first person shooter franchise, but also a better and more successful digital distribution platform.

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  • pulsewidth@lemmy.world ⁨2⁩ ⁨hours⁩ ago

    Hate mob?

    Tim Sweeney’s cognitive decline is showing.

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  • arules@retrofed.com ⁨4⁩ ⁨hours⁩ ago

    I wish I could form a militia and stuff his mouth.😔

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    • warm@kbin.earth ⁨2⁩ ⁨hours⁩ ago

      We used to pay clowns for entertainment, now we get it for free.

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      • arules@retrofed.com ⁨2⁩ ⁨hours⁩ ago

        Clowns don’t own multi billion dollar companies, your Majesty.

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  • Waterpumpee@lemmus.org ⁨4⁩ ⁨hours⁩ ago

    I bet, apart from very few obscure 1 man indie games, every project has seen help by AI. To what extend might differ but that’s nowhere reflected. Either they lie or have that AI badge.

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    • dev_null@lemmy.ml ⁨3⁩ ⁨hours⁩ ago

      The Steam AI badge is specifically about gen-AI assets. A game that’s 100% vibe coded, but uses human art, doesn’t need the badge according to Steam rules.

      And while AI assistance with code is common, gen-AI assets not so much.

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      • Aria@lemmygrad.ml ⁨1⁩ ⁨hour⁩ ago

        DLSS is GenAI, but you get crucified if you don’t have it. At the same time if you report using it by applying the badge, you also get crucified. There is no widely liked game on Steam from the last five years that doesn’t have some genAI somewhere, unless they’re visibly small in scope. If you just build an Unreal or Unity sample project it’ll already have GenAI (assisted) fonts and (GenAI denoised) sound effects, and probably a lot more.

        Somehow games have transported the “No VFX” Hollywood marketing.

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      • fartsparkles@lemmy.world ⁨1⁩ ⁨hour⁩ ago

        Where does it say that? Their content survey details for when developers are meant to disclose AI usage simply refers to it as the use of AI in generating “content” which would cover code since the mechanical implementations etc are all “content”.

        A 100% vibe coded game should be disclosing as AI pre-generated content.

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      • saltesc@lemmy.world ⁨2⁩ ⁨hours⁩ ago

        Oh, my… 100% vibe coder?!

        So basically, even if it’s okay in release, it’ll never receive an update or big fixes, because the creator literally has no idea what’s actually going on.

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    • zikzak025@lemmy.world ⁨4⁩ ⁨hours⁩ ago

      Yep. I mean, any game running on Unreal Engine at this point would probably need to have that badge. So many games are also using various bits of middleware that have probably had AI contributions by now. And that’s just the technical side of it. Art and dialog are also seeing a lot of AI use these days.

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      • dev_null@lemmy.ml ⁨3⁩ ⁨hours⁩ ago

        That’s incorrect. The Steam AI badge only concerns gen-AI assets, not code. So UE or middleware that was coded with AI doesn’t make the game need the badge at all. Whether you agree with that or not is another thing, but that’s the current Steam rules. AI disclosure is only for assets, not code.

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    • saltesc@lemmy.world ⁨3⁩ ⁨hours⁩ ago

      Genuinely, it would be dumb not to. Especially solo or low dev count.

      I complete most of my code so the idea and structure is out there. Final phase of optimise and tidy up, LLM. Sometimes one or two things get pointed out, the other day like 15+. It was a complex job, I’d been at it for hours, my brain was fried. Plenty of stuff got ignored, but a few things were, “Oh my god I’m an idiot.” One of those days where you forget you did a thing a couple hours ago, then do it again but in a totally different way, making the old thing redundant, but it still churns… I do that a lot of I don’t have a plan and a checklist for it.

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