phailhaus
@phailhaus@piefed.social
- Comment on 1 week ago:
It’s a video player. You want GPU acceleration.
- Comment on Factorio 2.1 is out now with the native ARM64 Linux build to run on Steam Frame, Raspberry Pi and more 2 weeks ago:
IIRC it can’t render on rpi, just run as a headless server.
- Comment on Valve released the 3D models for the Steam Frame, so I made some pretty renders in Blender 4 weeks ago:
There are lower quality models available in the SteamVR files that are set up for texturing.
The files used here are for designing accessories.
- Comment on [Frame][Discussion] Recommended FREE VR apps 5 weeks ago:
I think BLARP! just lists the specs the Vive asked for. It’s tiny.
- Comment on [Frame][Discussion] Recommended FREE VR apps 5 weeks ago:
Not quite free and probably won’t work standalone, but I adore BLARP!
- Comment on Factorio gets a full ARM64 Linux port to play anywhere - especially nice for the Steam Frame 1 month ago:
It only runs headless on the RasPi, so it’s only useful as a server. The RasPI has limited graphics support.
- Comment on My steam machine arrived! 3 months ago:
The Nintendo controller has the same button names as the Xbox (defacto standard PC controller) but different placement. If buttons are mapped based on physical position but using Xbox glyphs, Nintendo buttons are called out incorrectly. If buttons are mapped based on name, Nintendo buttons are called out correctly but the controls are positioned weird and displayed wrong if displayed on screen in button layout. PS controllers have no chance of making sense when dealing with lazy devs.
It’s super easy to implement multiple sets of glyphs and mappings for the three main controller types. Pretty much anything else is a clone of those three. I have no clue why so many don’t bother.