scallisto
@scallisto@retrofed.com
Hi, I’m sbird! I like programming and am interested in Astrophysics and all things space. I also have a hobby of photography.
My previous main account was on Lemmy at sbeak@sopuli.xyz
- Comment on 2 weeks ago:
Honestly the actual hardware is very competent for the price, and a lot of the technologies Valve is showing off (foveated streaming, Windows PC games on ARM Linux VR, etc.) are awesome!
It’s more how people are comparing the price to the heavily subsidised Meta doodad that is less open, has similar or worse specs (especially when it comes to streaming it seems), and is owned by Meta (selling your eyeballs to advertisers is not something I would like to do personally)
- Comment on Steam Frame Teardown: We’re Fans. Except of the Fan - iFixit 2 weeks ago:
It’s 2160x2160, so less than 4K (which is 3840x2160) horizontally, since it’s a different aspect ratio but it’s still more pixels. About 8 million for a standard 4K display, while it’s 9 million for the Frame. Even streaming games on such a high resolution display is performance intensive, plus you have the controller + eye tracking
- Comment on Steam Frame Teardown: We’re Fans. Except of the Fan - iFixit 2 weeks ago:
VR headsets effectively need to run two 4K displays, one for each eye, and you have all the processing for controller tracking too. You also have eye tracking, they’re doing the whole foveated streaming thing everybody has been gushing over about (it’s really cool tech!). The mobile chip they used is nothing special, it’s a Snapdragon 8 Gen 3, a 3 year old smartphone processor (certainly powerful enough to run lighter PC games, but nothing more than that. It’s kind of insane that a phone can even do that nowadays!)