Comment on StarCraft-Inspired RTS From Former Blizzard Devs Losing Online Multiplayer Because Server Partner Was Bought By AI Company - Aftermath (Nathan Grayson)
Yeah my point is why do people keep insisting st failing at reinventing the wheel as an indie company here?
Beats me; I wasn’t trying to talk about that. I was just pointing out that StarCraft and TA, despite both being RTSs, are different enough from each other that it doesn’t necessarily make sense to try to share a codebase between them.
grue@lemmy.world 8 hours ago
Beats me; I wasn’t trying to talk about that. I was just pointing out that StarCraft and TA, despite both being RTSs, are different enough from each other that it doesn’t necessarily make sense to try to share a codebase between them.