I really like how rotating the camera works on the track pad - the right track pad works as a right joystick, but crucially has momentum. So I could do a quick swipe on the pad and the camera would continue moving for a moment after. It also allows fine speed control by changing how quickly I swipe. Once I got used to it, I could make very quick and accurate orientation changes. Much better than joystick imo where you have to hold it down, using up your thumb for a second or two while you turn. As a bonus, the track pad also could be used as buttons so your thumb is already in position to get mashing again.
sp3ctr4l@lemmy.dbzer0.com 1 week ago
I guess worth noting for Steam newbies:
The trackpads can be configured to act as basically any possible kind of input.
You can break them down into 4 way buttons, 8 way buttons, 2 buttons, one button… make them work as a joystick, or as a mouse… they click in a bit at multiple points…
So, if you prefer a different kind of thumbstick orientation, you can basically emulate it.
Literally all of the buttons on one of these things can be reconfigured to do a whole bunch of crazy shit, you can make macros, you can make it so that a little hud popup with scrollable selectable options pop up, you can make combos of key presses do different specific inputs, you can make a turbo function… etc.
Anything you run through Steam can be made to work this way with the Steam Input system they invented for with the Steam Deck, the Steam Controller 2.0 is basically a shrunk down Steam Deck without the PC and screen.
Dalvoron@lemmy.zip 6 days ago
cheat700000007@lemmy.world 6 days ago
And the haptics feel fantastic
sp3ctr4l@lemmy.dbzer0.com 6 days ago
I think they actually use a setup of basically … something like minature subwoofers, but I’m not 100% sure of that.
HoloPengin@lemmy.world 6 days ago
It’s voice coils all the way down, baby!
bestboyfriendintheworld@sh.itjust.works 6 days ago
I don’t like fiddling with configuring a controller. On consoles it typically just works.
mholiv@lemmy.world 6 days ago
You’re allowed to not fiddle with it.
okamiueru@lemmy.world 6 days ago
There is a system for official or community configurations, on a per game basis. Being able to customize that further, and easily, is the best of all words, and I very often wish one could do something similar on consoles.
Boost@lemmy.world 5 days ago
The standard layout “just works” 99% of the time, the exact same as a console controller layout. All the fancy stuff is there if you want it, but very rarely required.
rob_t_firefly@lemmy.world 1 week ago
If they’re the same track pads as on the Steam Deck they don’t actually physically click in anywhere, but they have really good pressure sensitivity and can be configured to deliver a haptic feedback “click” back to your thumb when you press hard enough. It feels just like clicking a physical button, but it’s all a clever electronic illusion.
To test this on a Deck, try clicking with the unit switched off and keep trying as you hit the power button and it starts up.
eugenevdebs@lemmy.dbzer0.com 6 days ago
I genuinely thought my Deck had a defect when the trackpads didn’t click when it was asleep. Like I had somehow ruined the trackpads.
The haptic feedback is so god damn good, it fooled me.
sp3ctr4l@lemmy.dbzer0.com 1 week ago
Ah, you’re correct!
It quite litetally fooled me, but you are right.
Nalivai@lemmy.world 6 days ago
The first generation of controllers clicks. Or at least it simulates clicking so much I don’t realise it isn’t, but I’m pretty sure it does