Why is 30 fps not playable in your opinion?
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normonator@lemmy.ml 5 days ago
Unreal doesn’t run well on anything, how tf is it going to run on a steam deck. 30 FPS should not be considered playable.
thingsiplay@lemmy.ml 5 days ago
Grass@sh.itjust.works 5 days ago
Back in the day I only had games that struggled to reach 24 fps.
I feel like deck verified should target 45 though. It’s not too heavy on battery drain but still significantly better than 30 despite not seeming so numerically.
Soapbox@lemmy.zip 5 days ago
A rock solid 24fps is totally playable for all but the twitchiest shooters for me. Its the cinema framerate aferall. Its when it stutters or dips that its dramatically worse than a 60fps dipping down to 45.
thingsiplay@lemmy.ml 5 days ago
The only problem with 24 fps cinema framerate is, it got 24 fps input latency too. It does not mean it can’t work, like old games. But those were “designed” around that (remember Starfox on SNES?). Todays games are not. Likewise if a game is designed for 30 fps, such as Tears of the Kingdom for Switch, then its totally fine after you get used to it.
fox2263@lemmy.world 5 days ago
If they aren’t using half the shite of UE5 then you can get good performance.
Tempest Rising (granted it’s a RTS) doesn’t use lumen or nanite etc and performs really well.
dom@lemmy.ca 5 days ago
Eh. If its a locked 30 with no Dips its perfectly playable. Will they achieve that with unreal? Doubt it