Comment on Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it

iocase@lemmy.zip ⁨3⁩ ⁨weeks⁩ ago

If there’s no killing then there need to be better ways to scare them off or manage them besides flares. I made the mistake of building my first base in the middle of a hammerhead rut arena so like 3 of them are trying to smash each other directly under my tadpole dock at any one time. Just some kind of field that makes them uncomfortable so they go somewhere else I can place on my base, or make the sonic destabilizer gun actually scare them off like it does for smaller threats.

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