I wonder how it’s even a point of resistance. The whlle game is built around this, the fear that you feel is because you’re defenseless, and ultimately not killing creatures cultivates a respect for life that many could stand to gain from
Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it
Submitted 11 hours ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
Comments
Hadriscus@jlai.lu 9 hours ago
djsoren19@lemmy.blahaj.zone 9 hours ago
I have distinct memories of being able to kill in Subnautica 1 though. Sure, they never give you a gun, but they do give you a giant mecha with a grappling hook and a drill arm. It can be a lot of fun to hook onto a Leviathan and drill them to death. Are they going all in on making the creatures immortal this time?
shani66@ani.social 7 hours ago
That title kinda gives the wrong impression, i think. The co-founder adopted that position almost as reactionary dogma without thinking it through and it did hurt the game, at least in small ways. The new lead seems to be adopting an actual philosophy for the franchise that can be felt through every aspect. The story of s2 is already incorporating the new mutualistic ideology they want the franchise to have and the lead has already said they plan on touching on why more violence (you already do some by eating) is out of your reach despite being an incredibly important tool.
U7826391786239@lemmy.zip 10 hours ago
are people really complaining that there isn’t enough killing in this game?
GottaHaveFaith@fedia.io 6 hours ago
uuuh I should stop trying to bash the big fishes with the hammer I suppose...
baines@lemmy.cafe 10 hours ago
pretty solid article
lol at what region wanted guns
Chronographs@lemmy.zip 9 hours ago
There just aren’t enough games where you can kill things with guns, criminally underserved market
Semi_Hemi_Demigod@lemmy.world 10 hours ago
The fact that you’re completely defenseless adds to the horror and fear and is a big part of what makes it such a great game.
Korhaka@sopuli.xyz 8 hours ago
Yeah, designed right I can see it being fine. You can’t kill a rock falling towards you, you have to avoid it. As long as anything that could kill you is something that makes sense you would be unable to kill it then it seems fine to me.
If you can’t kill something that should be easy enough to kick to death then it comes across as odd.
FooBarrington@lemmy.world 7 hours ago
I’m not an expert, but kicking something to death while underwater is probably pretty hard.
Semi_Hemi_Demigod@lemmy.world 7 hours ago
It also keeps the late game interesting as it’s impossible to be so OP you’re invulnerable
U7826391786239@lemmy.zip 10 hours ago
there are defenses though. i don’t even see it as a “horror” game, more like “oh look there’s a gigantic monstrosity with 50 billion teeth. i think i just won’t go over there”
i haven’t felt like it’s similar to soma or amnesia or other titles where confronting scary things is kind of the whole point
Semi_Hemi_Demigod@lemmy.world 9 hours ago
Okay, there are defenses. But without a way to eliminate the threat you’re constantly looking over your shoulder.