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Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it

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Submitted ⁨⁨3⁩ ⁨weeks⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/subnautica-2s-no-killing-ethos-will-be-a-continued-point-of-resistance-among-players-say-unknown-worlds-but-they-have-no-plans-to-change-it

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Comments

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  • Semi_Hemi_Demigod@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

    The fact that you’re completely defenseless adds to the horror and fear and is a big part of what makes it such a great game.

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    • Korhaka@sopuli.xyz ⁨3⁩ ⁨weeks⁩ ago

      Yeah, designed right I can see it being fine. You can’t kill a rock falling towards you, you have to avoid it. As long as anything that could kill you is something that makes sense you would be unable to kill it then it seems fine to me.

      If you can’t kill something that should be easy enough to kick to death then it comes across as odd.

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      • FooBarrington@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

        I’m not an expert, but kicking something to death while underwater is probably pretty hard.

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      • Semi_Hemi_Demigod@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

        It also keeps the late game interesting as it’s impossible to be so OP you’re invulnerable

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    • U7826391786239@lemmy.zip ⁨3⁩ ⁨weeks⁩ ago

      there are defenses though. i don’t even see it as a “horror” game, more like “oh look there’s a gigantic monstrosity with 50 billion teeth. i think i just won’t go over there”

      i haven’t felt like it’s similar to soma or amnesia or other titles where confronting scary things is kind of the whole point

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      • Semi_Hemi_Demigod@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

        Okay, there are defenses. But without a way to eliminate the threat you’re constantly looking over your shoulder.

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  • Hadriscus@jlai.lu ⁨3⁩ ⁨weeks⁩ ago

    I wonder how it’s even a point of resistance. The whlle game is built around this, the fear that you feel is because you’re defenseless, and ultimately not killing creatures cultivates a respect for life that many could stand to gain from

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  • djsoren19@lemmy.blahaj.zone ⁨3⁩ ⁨weeks⁩ ago

    I have distinct memories of being able to kill in Subnautica 1 though. Sure, they never give you a gun, but they do give you a giant mecha with a grappling hook and a drill arm. It can be a lot of fun to hook onto a Leviathan and drill them to death. Are they going all in on making the creatures immortal this time?

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  • U7826391786239@lemmy.zip ⁨3⁩ ⁨weeks⁩ ago

    are people really complaining that there isn’t enough killing in this game?

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  • shani66@ani.social ⁨3⁩ ⁨weeks⁩ ago

    That title kinda gives the wrong impression, i think. The co-founder adopted that position almost as reactionary dogma without thinking it through and it did hurt the game, at least in small ways. The new lead seems to be adopting an actual philosophy for the franchise that can be felt through every aspect. The story of s2 is already incorporating the new mutualistic ideology they want the franchise to have and the lead has already said they plan on touching on why more violence (you already do some by eating) is out of your reach despite being an incredibly important tool.

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  • baines@lemmy.cafe ⁨3⁩ ⁨weeks⁩ ago

    pretty solid article

    lol at what region wanted guns

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    • Chronographs@lemmy.zip ⁨3⁩ ⁨weeks⁩ ago

      There just aren’t enough games where you can kill things with guns, criminally underserved market

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      • DdCno1@beehaw.org ⁨3⁩ ⁨weeks⁩ ago

        Just like there aren’t enough games with stoic white male protagonists. Truly a persecuted minority.

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  • iocase@lemmy.zip ⁨3⁩ ⁨weeks⁩ ago

    If there’s no killing then there need to be better ways to scare them off or manage them besides flares. I made the mistake of building my first base in the middle of a hammerhead rut arena so like 3 of them are trying to smash each other directly under my tadpole dock at any one time. Just some kind of field that makes them uncomfortable so they go somewhere else I can place on my base, or make the sonic destabilizer gun actually scare them off like it does for smaller threats.

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  • robotElder2@hexbear.net ⁨3⁩ ⁨weeks⁩ ago

    The ability to kill leviathans would make the game incredibly boring. Anyone asking for that has no idea what they actually want. Its like complaining that you can’t just shoot the xenonorph in alien isolation. The tension is the thing you enjoy fool.

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  • GottaHaveFaith@fedia.io ⁨3⁩ ⁨weeks⁩ ago

    uuuh I should stop trying to bash the big fishes with the hammer I suppose...

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  • QuantumSparkles@sh.itjust.works ⁨3⁩ ⁨weeks⁩ ago

    Wait so you don’t eat fish to survive anymore?

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  • Meatwagon@lemmy.dbzer0.com ⁨3⁩ ⁨weeks⁩ ago

    I want to be able to defend myself against the human sized threats. Like those seamonkey things or sandsharks. Don’t need to kill them but at least let me pop them to make them retreat.

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