iocase
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- Comment on Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it 3 weeks ago:
If there’s no killing then there need to be better ways to scare them off or manage them besides flares. I made the mistake of building my first base in the middle of a hammerhead rut arena so like 3 of them are trying to smash each other directly under my tadpole dock at any one time. Just some kind of field that makes them uncomfortable so they go somewhere else I can place on my base, or make the sonic destabilizer gun actually scare them off like it does for smaller threats.
- Comment on Space colony building sim Space Haven 1.0 is finally here 3 weeks ago:
In interested to know too. I haven’t played in a long time and I remember it was fun with mods