That’s exactly what he’s saying. He’s tired of getting proposals for way too many rouguelike deckbuilders and nothing else.
And that’s a roguelike deckbuilder problem,” he went on. “I’m sorry if anybody here is making a roguelike deckbuilder. But that genre is is too narrow for you to differentiate far enough from anything else, right? Genre is a misnomer. Roguelike isn’t a genre. Roguelike can be anything. It can be an FPS or a deckbuilder, anything. If you tell me, you have a roguelike game, I have no idea what you’re making.”
Fandangalo@lemmy.world 1 week ago
I think the other poster is highlighting the semantic difference of rogueLIKE (copies Rogue’s mechanics closely) with rogueLITE (a general game design pattern with randomized content).
You both agree on the sentiment & general ideas.