20 or so years ago, AAA titles were indeed big budget, but most of the game decisions were up to the developers and artists working on it.
Today, developers at studios are being forced to implement crap mechanics, change the gameplay, the story, the details, all to “make the game more viable for a large audience” in hopes of larger and larger ROI.
wraithcoop@programming.dev 1 week ago
Yep, because it’s not about making games, and it’s not just about making money, but making more money than other possible investments.
This article is from 2 years ago: gameworldobserver.com/…/square-enix-final-fantasy…