Comment on "A dried husk of a product": former Doom producer berates Microsoft for making Halo a "mid-tier" game and mourns the "financialisation" of AAA

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fonix232@fedia.io ⁨2⁩ ⁨weeks⁩ ago

20 or so years ago, AAA titles were indeed big budget, but most of the game decisions were up to the developers and artists working on it.

Today, developers at studios are being forced to implement crap mechanics, change the gameplay, the story, the details, all to “make the game more viable for a large audience” in hopes of larger and larger ROI.

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