Comment on This may be the best way to play 2D games*
artyom@piefed.social 8 hours agoIt’s not an AR device. There’s no point in putting better ones in, other than driving up the cost. If you want better ones, they’re already on sale for you. They plug right in.
warm@kbin.earth 8 hours ago
It's a VR device in 2026. It shouldn't have cameras from 2010. For people using it just as a "pick up and play VR for an hour" device, then it's fine. But for $1000 and to use it as a serious VR headset, it's rough.
Kazel@lemmy.dbzer0.com 7 hours ago
passthrough is a byproduct of the controller tracking
artyom@piefed.social 7 hours ago
There is zero application for passthrough in a VR headset. Again, you’re thinking of AR.
It’s only $1k because of the rampocalypse. You may have noticed all hardware prices have skyrocketed. You’re not finding a better deal elsewhere.
iamthetot@piefed.ca 4 hours ago
I mean, not having to take off the headset to walk to the kitchen, get a drink, and drink it, is a pretty awesome application of passthrough on a VR headset. Plus, talking to anyone else around you, checking your surroundings, making sure your dog isn’t right under you so you don’t smack it in the face.
artyom@piefed.social 4 hours ago
Why wouldn’t you just take the headset off? Regardless, the existing cameras work well enough for that.
warm@kbin.earth 7 hours ago
You are just very wrong and you clearly don't use VR often.
Here's a critical thinking exercise for you: if there is zero application for passthrough, why even include the cameras and/or advertise a 3rd party solution?
artyom@piefed.social 5 hours ago
You don’t know what you’re talking about. The existing cameras are for tracking the controllers. The aftermarket cameras are for AR content.
Natanael@infosec.pub 5 hours ago
They are there for SLAM tracking, the passthrough is basic to let you find your way around for setup.
The 3rd party solution is because they didn’t want to exclude AR uses, but they didn’t want to work on it in-house and didn’t want to add good cameras to the cost, and this other company they knew was working on relevant camera tech so they decided to cooperate to let them launch their camera as an accessory.
So the base device does VR well, and AR users can get what they want with an accessory