Comment on RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow

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kuberoot@discuss.tchncs.de ⁨1⁩ ⁨week⁩ ago

just removed a simple step to modding of not having to use their mappings anymore.

There’s an argument to be made that this step presumably required an update every version, one that was presumably offloaded to the modloader, which might also become more significant when you consider all the drama related to Forge being bloated with too much stuff packed into it.

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