What a fantastic indie story RimWorld continues to be!
RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow
Submitted 13 hours ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
Comments
warm@kbin.earth 9 hours ago
OpenPassageways@lemmy.zip 9 hours ago
It seems like a good strategy to improve time-to-market by leveraging an existing engine, and then if you’re successful enough then maybe you can afford to create your own.
filcuk@feddit.uk 6 hours ago
I think it would be quite rate for something like this to be feasible at all. Decisions like this are set in stone before development starts, and tend to dictate the development direction.
GunValkyrie@lemmy.world 2 hours ago
Yeah because gaming companies are notorious for delivering what they promise with no deviation.
Rom@hexbear.net 8 hours ago
Damn am I going to have to play Rimworld next?
TheAlbatross@lemmy.blahaj.zone 9 hours ago
Shocking the article left out the last surprising note on the update blog: Ludeon Studios says Rimworld isn’t the only game running on the new, homemade Waylith engine. 😉
Kyrias@lemmy.ca 9 hours ago
Probably because there’s no details and it probably won’t be out for years.
I was hoping for a new DLC announcement at least.
deadcream@sopuli.xyz 7 hours ago
There are rumors it’s based on the engine that Kitten Space Agency’s (spiritual successor to Kerbal Space Program) devs develop.
Creat@discuss.tchncs.de 8 hours ago
Not a single of their dlc has spoken to me or my play style. So a new game sounds great to me.