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RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow

⁨110⁩ ⁨likes⁩

Submitted ⁨⁨13⁩ ⁨hours⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/rimworld-switches-engine-from-unity-to-the-devs-own-faster-waylith-engine-all-apparently-without-breaking-mods-somehow

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Comments

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  • TheAlbatross@lemmy.blahaj.zone ⁨9⁩ ⁨hours⁩ ago

    Shocking the article left out the last surprising note on the update blog: Ludeon Studios says Rimworld isn’t the only game running on the new, homemade Waylith engine. 😉

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    • Kyrias@lemmy.ca ⁨9⁩ ⁨hours⁩ ago

      Probably because there’s no details and it probably won’t be out for years.

      I was hoping for a new DLC announcement at least.

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      • deadcream@sopuli.xyz ⁨7⁩ ⁨hours⁩ ago

        There are rumors it’s based on the engine that Kitten Space Agency’s (spiritual successor to Kerbal Space Program) devs develop.

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      • Creat@discuss.tchncs.de ⁨8⁩ ⁨hours⁩ ago

        Not a single of their dlc has spoken to me or my play style. So a new game sounds great to me.

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  • warm@kbin.earth ⁨9⁩ ⁨hours⁩ ago

    What a fantastic indie story RimWorld continues to be!

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  • OpenPassageways@lemmy.zip ⁨9⁩ ⁨hours⁩ ago

    It seems like a good strategy to improve time-to-market by leveraging an existing engine, and then if you’re successful enough then maybe you can afford to create your own.

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    • filcuk@feddit.uk ⁨6⁩ ⁨hours⁩ ago

      I think it would be quite rate for something like this to be feasible at all. Decisions like this are set in stone before development starts, and tend to dictate the development direction.

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      • GunValkyrie@lemmy.world ⁨2⁩ ⁨hours⁩ ago

        Yeah because gaming companies are notorious for delivering what they promise with no deviation.

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  • Rom@hexbear.net ⁨8⁩ ⁨hours⁩ ago

    Damn am I going to have to play Rimworld next?

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