Comment on Why is anti-cheat always client-side?

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krimson@feddit.nl ⁨11⁩ ⁨months⁩ ago

Server determines hit received. Client only sends shot fired and direction and such. Server could also calculate if shot and direction make sense based on location, last shot fired, etc.

I’m a dev but not a game dev so I have no idea if this is doable or too much for the server to handle. There probably is a reason anti cheat on the client is still needed.

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