Comment on Why is anti-cheat always client-side?

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JeffKerman1999@sopuli.xyz ⁨1⁩ ⁨year⁩ ago

I remember a long time ago it was on the server side that the hits were registered not on the client side. It had a funny feeling because you would have to shoot where the target was going towards instead of shooting where the target was. And that was done with 24 players in a server

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