As someone who is very colorblind, the colorblind color filter options for games have to be the most useless accessibility option of all time. I’ve never heard of anyone actually using them, and it just seems like an option companies keep throwing in without actually ever consulting anyone who is colorblind.
Comment on Cyberpunk 2077 Update 2.1 Announced for Next Week
Essence_of_Meh@lemmy.world 11 months ago
Here’s a list of accessibility features coming with 2.1.
Short version:
- Colorblind modes: Protanopia, Deuteranopia, Tritanopia
- Optional subtitles for: cinematics, radio, overhead
- Resizable text and overhead text
- Background opacity for cinematic subtitles
- Aim assist: 3 separate settings for melee, vehicle and ranged combat
- Snap to target
- Reduced camera motion
- Weapon sway toggle
- Controller vibration
- Center of screen dot overlay
- UI haptic feedback
- Large UI font
- Remove time limit from hacking minigame
- Large HUD elements
- Remove HUD effects (ghosting)
- Reduce HUD decorations
- Remove HUD lens distortion
- Toggle for cycling to arm cyberware when cycling through equipped weapons
- Adaptive triggers and trigger effect intensity
gaylord_fartmaster@lemmy.world 11 months ago
Essence_of_Meh@lemmy.world 11 months ago
Doesn’t help that these ones seem to be limited to HUD.
I’m not colorblind but I’ve been wondering what kind of options could be useful for players like you. Some kind of fully customizable color filter? Ability to add a colored silhouette/overlay for important gameplay objects with access to a full RGB selection?
I’m aware about stuff like make elements recognizable without colors (like using shapes or textures to make elements more distinct) but is there something else you’d like to see in games?
gaylord_fartmaster@lemmy.world 11 months ago
Honestly I didn’t look very closely at the screenshots and assumed it was a color filter like most games these days, but just changing the HUD is actually probably perfect, so kudos to CDPR. I haven’t played enough Cyberpunk to know if color comes up in any other gameplay elements or anything, but other than the HUD, something being color coded in some way is usually the only time it’s an issue, and having something like a shape tied to whatever you’re labeling like you described is good enough.
I think just the standard “item glow” or whatever you want to call it is good enough for highlighting objects, there might be someone out there who might struggle with the color you pick against some backgrounds, but even having 3 distinct colors would cover anyone I would think.
The problem with the filter some games have implemented is it’s fixing the few elements that could be difficult for colorblind players by trying to fix their colorblindness instead of just fixing those few things. You and I might look at an object and see a different hue but it’s still what both of us are used to seeing and trying to shift the entire color palette is going to make everything look way off, even if now I can tell the friendly and enemy healthbars apart easier.
Essence_of_Meh@lemmy.world 11 months ago
Good to know, It’s not easy to guess when you never experience the issue yourself.
Thanks for the answer!
GeneralEmergency@lemmy.world 11 months ago
8 years of development before release, and they’re only getting to this now. What a load of shit.
Kolanaki@yiffit.net 11 months ago
Adaptive triggers and trigger effect intensity
Ooooh 😍
XbSuper@lemmy.world 11 months ago
So basically all things that should’ve been there on release. Really glad I only played the demo and haven’t wasted money on this game yet. Although it sounds like it might finally be at a point worth playing.
Essence_of_Meh@lemmy.world 11 months ago
Better late than never.
I’m just glad accessibility options are slowly becoming more common in games - hopefully CDPR will take it to heart and include them on launch for their next release.