I tried this for the first time over the past week or so. The driving immediately stuck out as the weakest point, so having more travel options sounds good.
I kinda wish they had just RGGed it and put everything in like a five block radius. I’m extremely early, but the city and environment just feel bad.
Essence_of_Meh@lemmy.world 1 year ago
Here’s a list of accessibility features coming with 2.1.
Short version:
XbSuper@lemmy.world 1 year ago
So basically all things that should’ve been there on release. Really glad I only played the demo and haven’t wasted money on this game yet. Although it sounds like it might finally be at a point worth playing.
Essence_of_Meh@lemmy.world 1 year ago
Better late than never.
I’m just glad accessibility options are slowly becoming more common in games - hopefully CDPR will take it to heart and include them on launch for their next release.
gaylord_fartmaster@lemmy.world 1 year ago
As someone who is very colorblind, the colorblind color filter options for games have to be the most useless accessibility option of all time. I’ve never heard of anyone actually using them, and it just seems like an option companies keep throwing in without actually ever consulting anyone who is colorblind.
Essence_of_Meh@lemmy.world 1 year ago
Doesn’t help that these ones seem to be limited to HUD.
I’m not colorblind but I’ve been wondering what kind of options could be useful for players like you. Some kind of fully customizable color filter? Ability to add a colored silhouette/overlay for important gameplay objects with access to a full RGB selection?
I’m aware about stuff like make elements recognizable without colors (like using shapes or textures to make elements more distinct) but is there something else you’d like to see in games?
GeneralEmergency@lemmy.world 1 year ago
8 years of development before release, and they’re only getting to this now. What a load of shit.
Kolanaki@yiffit.net 1 year ago
Ooooh 😍