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Cyberpunk 2077 Update 2.1 Announced for Next Week

⁨148⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.ign.com/articles/cyberpunk-2077-update-21-announced-for-next-week

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  • Essence_of_Meh@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Here’s a list of accessibility features coming with 2.1.

    Short version:

    • Colorblind modes: Protanopia, Deuteranopia, Tritanopia
    • Optional subtitles for: cinematics, radio, overhead
    • Resizable text and overhead text
    • Background opacity for cinematic subtitles
    • Aim assist: 3 separate settings for melee, vehicle and ranged combat
    • Snap to target
    • Reduced camera motion
    • Weapon sway toggle
    • Controller vibration
    • Center of screen dot overlay
    • UI haptic feedback
    • Large UI font
    • Remove time limit from hacking minigame
    • Large HUD elements
    • Remove HUD effects (ghosting)
    • Reduce HUD decorations
    • Remove HUD lens distortion
    • Toggle for cycling to arm cyberware when cycling through equipped weapons
    • Adaptive triggers and trigger effect intensity
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    • XbSuper@lemmy.world ⁨1⁩ ⁨year⁩ ago

      So basically all things that should’ve been there on release. Really glad I only played the demo and haven’t wasted money on this game yet. Although it sounds like it might finally be at a point worth playing.

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      • Essence_of_Meh@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Better late than never.

        I’m just glad accessibility options are slowly becoming more common in games - hopefully CDPR will take it to heart and include them on launch for their next release.

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    • gaylord_fartmaster@lemmy.world ⁨1⁩ ⁨year⁩ ago

      As someone who is very colorblind, the colorblind color filter options for games have to be the most useless accessibility option of all time. I’ve never heard of anyone actually using them, and it just seems like an option companies keep throwing in without actually ever consulting anyone who is colorblind.

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      • Essence_of_Meh@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Doesn’t help that these ones seem to be limited to HUD.

        I’m not colorblind but I’ve been wondering what kind of options could be useful for players like you. Some kind of fully customizable color filter? Ability to add a colored silhouette/overlay for important gameplay objects with access to a full RGB selection?

        I’m aware about stuff like make elements recognizable without colors (like using shapes or textures to make elements more distinct) but is there something else you’d like to see in games?

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    • GeneralEmergency@lemmy.world ⁨1⁩ ⁨year⁩ ago

      8 years of development before release, and they’re only getting to this now. What a load of shit.

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    • Kolanaki@yiffit.net ⁨1⁩ ⁨year⁩ ago

      Adaptive triggers and trigger effect intensity

      Ooooh 😍

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  • the_gmg@lemmy.world ⁨1⁩ ⁨year⁩ ago

    I tried this for the first time over the past week or so. The driving immediately stuck out as the weakest point, so having more travel options sounds good.

    I kinda wish they had just RGGed it and put everything in like a five block radius. I’m extremely early, but the city and environment just feel bad.

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    • roguetrick@kbin.social ⁨1⁩ ⁨year⁩ ago

      There's a suprising density of unique locations and interactions beyond the main quests. Try walking around in the city and you'll see.

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      • the_gmg@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Yeah I’m going to keep playing, but obviously not until next week. I thought that they were done changing stuff.

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    • Death_Equity@lemmy.world ⁨1⁩ ⁨year⁩ ago

      I like the driving now that I understand it is more simulation than arcade. You can’t just hammer the gas all the way down because you will have no traction, unlike GTA. You have to either slow down to turn, or you have to learn to slide turns. The steering is a little hard to get used to, but tweaking the settings makes it much better.

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    • Kolanaki@yiffit.net ⁨1⁩ ⁨year⁩ ago

      If you think the driving sucks now, you shoulda seen how it was at launch. Half the cars would just slide around like you were on ice whenever you tried to stop.

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  • Goronmon@lemmy.world ⁨1⁩ ⁨year⁩ ago

    I bought the base game on sale but only spent a few minutes with it. Still haven’t decided if I want to play with or without the expansion at this point. But all these update are making me want to keep waiting for the “final” final patch, haha.

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    • qooqie@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Without the expansion I did about 3 playthroughs because of the different specs you can do. There’s a lot of content and replayability imo. I haven’t bought the expansion yet because holiday spending and shit but when I do it’ll be another few playthroughs

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      • Goronmon@lemmy.world ⁨1⁩ ⁨year⁩ ago

        I want to say I would replay the game, but I struggle with that even with games I enjoy. I’ve made a few attempts to replay Witcher 3 and haven’t been successful. I still haven’t finished Act 3 in my main playthrough of Baldur’s Gate 3 either.

        So, I’m working under the assumption that I’ve only going to be making one solid attempt at playing through the game.

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    • Death_Equity@lemmy.world ⁨1⁩ ⁨year⁩ ago

      I bought it when it came out and played it for like 20 hours, after that I decided I wasn’t enjoying the game and shelved it. Picked it back up after 2.0 and have enjoyed it much more.

      Wait for the final patch, but 2.0 is a much better game.

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      • RampantParanoia2365@lemmy.world ⁨1⁩ ⁨year⁩ ago

        There’s so many playstyle builds, though. I’m looking forward to my next playthrough as a gun slinger.

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  • acosmichippo@lemmy.world ⁨1⁩ ⁨year⁩ ago

    really don’t see the point of having a metro system in this game.

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    • echo64@lemmy.world ⁨1⁩ ⁨year⁩ ago

      “Our direction when what we wanted to was make sure players have a way to really be in the world and have an immersive way to travel through the world,” said Sasko. “This is designed to be a role-playing feature.”

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    • fhek@lemmy.dbzer0.com ⁨1⁩ ⁨year⁩ ago

      It’s for Immersion. I’m all for it. It’s already a great game now, I’d love to see a subway system.

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    • Coelacanth@feddit.nu ⁨1⁩ ⁨year⁩ ago

      I used the modded Metro System for my playthrough along with a mod that adds basic primary needs (hunger/thirst/sleep). Many of my favourite moments were realising it was late after doing a gig, hopping on the metro and watching the city as I rode back to the apartment for a night’s sleep.

      Small things like that really help me with immersion, so I’m really happy they added this officially.

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      • GriffinClaw@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Can you name the primary needs mod please?

        I tried the game at my friends place day 1, felt put off because of bugs and lack of immersion.

        That said, with mods Ill most likely give it a go again when the ultimate edition drops.

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    • Leg@lemmy.world ⁨1⁩ ⁨year⁩ ago

      It was modded in by fans well before now, so it’s definitely a wanted feature. People like immersing themselves in the city ambiance, and with good reason. I personally rarely fast travel, or even drive, because there’s usually a lot more to see by just walking around. Convenience isn’t a big priority in a game like this.

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    • Dudewitbow@lemmy.zip ⁨1⁩ ⁨year⁩ ago

      Its the same idea for stables in skyrim. Using them isnt ideal for speed, but there are users who prefer getting around via natural means rather than fast travel.

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