Goronmon
@Goronmon@lemmy.world
- Submitted 1 year ago to games@lemmy.world | 4 comments
- Submitted 1 year ago to games@lemmy.world | 5 comments
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- Pokémon Scarlet And Violet: Your Favorite Starters And Legendaries Return In New Indigo Disk DLC Trailerwww.gameinformer.com ↗Submitted 1 year ago to games@lemmy.world | 0 comments
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- Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeoverwww.ign.com ↗Submitted 1 year ago to games@lemmy.world | 15 comments
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- Baldur's Gate 3 has already consumed 500 hours of my life, and I'm just getting startedwww.pcgamer.com ↗Submitted 1 year ago to games@lemmy.world | 31 comments
- Microsoft Flight Sim players have the world at their fingertips; now they want a time machine, toowww.polygon.com ↗Submitted 1 year ago to games@lemmy.world | 3 comments
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- Paradox's The Lamplighters League adds new playable character and Events system in latest free updatewww.eurogamer.net ↗Submitted 1 year ago to games@lemmy.world | 4 comments
- Comment on Steam Workshop Has added support for paid mods 1 year ago:
I would argue that had much more to do with the fact that Bethesda is one of the very few companies who provide a decent SDK alongside their games.
- Comment on Steam Workshop Has added support for paid mods 1 year ago:
Wasn’t that the actual developer of SkyUI who put it on the platform as a paid mod?
- Comment on Steam Workshop Has added support for paid mods 1 year ago:
The only paid mods that Skyrim has are the ones for Creation Club, and I haven’t heard of people getting through the approval process with stolen work.
- Comment on Steam Workshop Has added support for paid mods 1 year ago:
Maybe I’m just cynical, but I’ve never seen an official supported modding marketplace exist without a significant number of free mods being sold as paid by not the original developer
Which games has this been a problem for?
- Comment on Steam Workshop Has added support for paid mods 1 year ago:
Many updates for Skyrim have broken SKSE. That’s not really a new problem. Hopefully they’ll be able to fix it just like they have in the past.
- Comment on Steam Workshop Has added support for paid mods 1 year ago:
Might not stop it, but having an approval process for developers and clear rules will make it harder.
- Comment on Steam Workshop Has added support for paid mods 1 year ago:
This is the second time Bethesda has done this.
Kinda true in two ways.
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There was initial paid mod attempt that they walked back due to player outcry, not because the paid mods themselves caused any problems. Which doesn’t really work as an example of “paid mods are almost never a good thing for the game itself”.
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The Creation Club has been around for years, so technically speaking “paid mods” have been around in Skyrim for a while.
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- Comment on Steam Workshop Has added support for paid mods 1 year ago:
In addition, mods always end up in a situation where someone’s work was stolen, which no one cares about when it’s free. Everyone’s just using everyone else’s stuff because it’s all working to make a better ecosystem
Taken from creations.bethesda.net/en/…/bethesdagamestudios
Creations can range anywhere from simple cosmetics or gameplay tweaks to entire new quests and encounters - it’s up to what you can conjure! Our internal document available to Verified Creators has some specifics, but in general:
Creations must be standalone, so it cannot depend on other community releases, free or paid. Creations must be all-new to qualify for release. You cannot re-purpose older releases – or work by other authors, unless contracted.
- Baldur's Gate 3 Has Been Completed by 1.3 Million Players, Shadowheart is Most Popular Love Interesttechraptor.net ↗Submitted 1 year ago to games@lemmy.world | 67 comments
- Comment on GTA 6 is likely to skip PC again and only launching on current gen consoles 1 year ago:
You seem just as angry as I am? Why else would you still be responding? Just downvote me and move on.
- Comment on Steam Workshop Has added support for paid mods 1 year ago:
Maybe, but people’s egos alone are enough to causing issues in the mod community, I’m not sure paid mods are necessarily going to make this significantly worse.
- Comment on GTA 6 is likely to skip PC again and only launching on current gen consoles 1 year ago:
It’s OK if someone disagrees with you on the internet, you know. Your world isn’t going to end, haha.
- Comment on Steam Workshop Has added support for paid mods 1 year ago:
In theory I’m not entirely against the idea of paid mods. I don’t necessarily buy that mods are more “pure” if no one is able to make money from them. And I do like the idea that people might invest more resources in mods than if they are effectively donating their time to the projects.
That said, things can definitely get complicated quickly once you start providing financial incentives. I think it’s smart to require mod makers to go through an approval process rather than just make it open.
- Comment on Steam Workshop Has added support for paid mods 1 year ago:
Paid mods is almost never a good thing for the game itself.
Are there other examples of games having paid mods that you can point to for the issues you are concerned about?
I can’t think of any off the top of my head, mainly because so few games provide any supported tools for mods in the first place.
- Submitted 1 year ago to games@lemmy.world | 0 comments