If you want examples of games where the situation with mods is much worse than it is for Skyrim, you could look at literally any other game that exists. They're mad to try and mess with the model that has proven itself more successful than anything else for more than a decade.
Comment on Steam Workshop Has added support for paid mods
Goronmon@lemmy.world 1 year agoPaid mods is almost never a good thing for the game itself.
Are there other examples of games having paid mods that you can point to for the issues you are concerned about?
I can’t think of any off the top of my head, mainly because so few games provide any supported tools for mods in the first place.
kbal@fedia.io 1 year ago
Goronmon@lemmy.world 1 year ago
I would argue that had much more to do with the fact that Bethesda is one of the very few companies who provide a decent SDK alongside their games.
maynarkh@feddit.nl 1 year ago
I have an example, most of DCS World’s content is made by external people, each “mod” that adds a new aircraft priced at full game price, and is actually worth the money.
Bohemia is trying to do something similar to Arma, with some community mods being sold as essentially DLCs.
I can’t say I don’t like the model, if the content is big enough. No microtransaction crap though like the first iteration of paid Skyrim mods. Those sucked.
echo64@lemmy.world 1 year ago
This is the second time Bethesda has done this.
Goronmon@lemmy.world 1 year ago
Kinda true in two ways.
There was initial paid mod attempt that they walked back due to player outcry, not because the paid mods themselves caused any problems. Which doesn’t really work as an example of “paid mods are almost never a good thing for the game itself”.
The Creation Club has been around for years, so technically speaking “paid mods” have been around in Skyrim for a while.