Coelacanth
@Coelacanth@feddit.nu
- Comment on MECCHA CHAMELEON is a hide-and-seek body painting game taking over Steam 9 hours ago:
It’s been a while since the latest Friendslop game, last summer was PEAK and I guess this is what people are doing this year.
Looks pretty fun, provided you actually have friends…
- Comment on The Witcher 3 online mod adds multiplayer Gwent battles in its latest update, a bit like CD Projekt's Gwent game but with more losers being ridden around by winners 1 week ago:
I’m definitely curious how that plays out. The version of Gwent in Witcher 3 is very fun but… I don’t know if I’d call balanced.
- Comment on Whether you believe it or not, Final Fantasy 7 Revelation director Naoki Hamaguchi says the end's been planned from the start 1 week ago:
At least the remakes won’t have to suffer from the same affliction as Kingdom Hearts, whereby everyone believes creator Testuya Nomura is making it up as he goes along
Yes, I’m glad the FF7R games are far removed from the Nomura/Najima dream team and there is no need to worry about that problem.
- Comment on Xbox Gaming CSO Pitches Ads in Games as "Affordable Alternative" 1 week ago:
I can’t really go by playtime, because I tend to beat a game and move on to a new experience. But Withering Rooms was like 2023, that’s another one I am completely obsessed with. Death Howl from last year was also amazing. Darkwood is I guess 2010s but I am (trying) to play it right now, also phenomenal. With some notable exceptions I feel like my most memorable gaming experiences are indie games nowadays.
- Comment on Xbox Gaming CSO Pitches Ads in Games as "Affordable Alternative" 1 week ago:
Titanium Court is the best game I’ve played all year and it’s currently only €9.99. Indie games keep completely dominating the value proposition in gaming.
- Comment on Witcher 3 modders are restoring the RPG's massive cut plague questline, just in case CD Projekt's Songs of the Past expansion isn't enough extra Geralt 1 week ago:
This looks amazing, actually. While I usually don’t allow myself the luxury of replaying games this long, a mod like this (combined with the upcoming DLC) might make me reconsider.
- Comment on Thief: The Dark Project Remastered announced by Atari / Nightdive Studios 2 weeks ago:
This has the potential to be incredible. I trust Nightdive.
- Comment on Control Resonant release date? Yeah that's nice, now move aside so I can look at its system requirements and ohhh that's a lot of SSD space 2 weeks ago:
Wasn’t there a CoD or Battlefield game or something that was several hundreds of GBs some year or two ago? I want to say ~100 GB is about what you can expect for a AAA title these days, unfortunately.
- Comment on "Make the past less permanent": Tattoo Removal Simulator is a surprisingly poignant take on the PowerWash clean-up genre 3 weeks ago:
I love this idea. Powerwash Simulator-like is maybe not my genre of choice, but this seems like such a great vehicle for environmental storytelling. It’s actually a genius idea, and I feel like there is a lot that you could do with return customers and ongoing updates in their life stories. In a way, it would be even better if you were both removing and adding new tattoos, depending on what is happening in the lives of your customers.
- Comment on Moonsigil Atlas is a genuine delight that makes you rethink deckbuilders 3 weeks ago:
A roguelike entirely based on rotating shapes? Northernlion might actually get an aneurysm.
- Comment on 2D Platformer "Mina the Hollower" Early Reviews Top 2026 Review Ratings 3 weeks ago:
Indie game with unbelievably good reviews launching at just €20? This has been a kryptonite for me before. I need to be strong, my backlog is calling.
- Comment on Remedy's new CEO doesn't want to "change the DNA" of the Control studio, but he does still think their games "could give a lot more" 3 weeks ago:
I think the only weapon I didn’t use a lot was the Shatter, the shotgun one. Grip, Pierce and Spin I was all using a lot. And both grenade launchers were fun, I prefer the one from the AWE DLC though.
As far as powers go I probably used the shield the most, even though I also did use telekinesis a lot, not the least to heal. I also liked the slam dash.
- Comment on Remedy's new CEO doesn't want to "change the DNA" of the Control studio, but he does still think their games "could give a lot more" 3 weeks ago:
Max Payne does still hold up. I disagree on gameplay in Control though, I thought there was plenty of action and the action was good. I do agree though that Jesse was a fairly weak protagonist. The focus is clearly on the Oldest House, and they wanted a straight man lead to contrast with the weirdness, but to me it didn’t quite work as they ended up with a protagonist that wasn’t all that compelling. I still loved the world building.
Also, Alan Wake 2 is a very competent survival horror mechanically. Remedy can do really good gameplay. Hell, even Quantum Break was alright gameplay wise, despite mostly being a dress rehearsal for Control.
- Comment on Squabble over Disco Elysium's legacy continues as Hopetown studio recruit another ex-ZA/UM dev while dropping a new trailer on Zero Parades' release day 4 weeks ago:
I was kind of shocked and saddened that Martin Luiga joined Longdue after all of Longdue’s hostile behaviour towards Argo Tuulik. I think the thing that makes me the most depressed about the whole post-Disco implosion is that the friend group of Robert Kurvitz, Martin Luiga and Argo Tuulik seems to have fallen apart. It was their TTRPG sessions that created the world of Elysium and it’s such a shame we’ll most likely never see them collaborate on anything again.
- Comment on Valve make adjustments to Steam tags, and they settled the Vampire Survivor-like argument with Bullet Heaven 4 weeks ago:
Bullet Hell is a thing already, Bullet Heaven is the new genre pioneered by Vampire Survivors. It replaces "Vampire Survivors-like’.
- Comment on Valve make adjustments to Steam tags, and they settled the Vampire Survivor-like argument with Bullet Heaven 4 weeks ago:
Some of the removals are great (you shouldn’t be able to tag your game “Well-Written” or “Masterpiece”) but some I don’t understand. But I can’t say I have encyclopedic knowledge of all the tags that exist so maybe most of the removed ones are already covered elsewhere.
Also yes, Bullet Heaven is a great genre name.
- Comment on [Eurogamer] Mixtape review 5 weeks ago:
A good write-up, I suppose, but I think maybe I just don’t agree with all of it. But I’ve said before, I think this game just isn’t for me. At several points in the review something is pointed out in the manner of “this thing sounds bad, but it’s actually good” whereas I react more like “no, that still sounds bad to me”. Like this:
One of Mixtape’s few flaws is that it can occasionally slip into plainly stating its themes out loud, its teen protagonists coming out with sudden profundities well beyond their years. But this is also, like a lot of Mixtape’s excesses, part of its charm.
I’ve seen some footage of it (though admittedly not all of the game), and this was irking me a lot. But maybe I’m just wrong here? Maybe a game about teenagers where the teenagers don’t speak like teenagers is actually better?
I don’t know, there is something off about the whole thing. The article even hints about it: it’s millennial nostalgia bait for a time millennials have no memories of being a teenager in. It doesn’t seem to explore the realities of being a teenager as much as indulge in the imagined ideal of being a teenager in a 90s Americana movie. But I don’t know, maybe my teenage years just overly sucked and that’s why I can’t relate.
Maybe I need to play it to get it.
- Comment on Civilization VII Update Will Finally Let Players Stay as One Civ Through All Ages, as Take-Two Boss Admits: 'We Got It Wrong' 5 weeks ago:
I agree. Simplified enough without losing track of what it should be, still the best visual style, no more death stacks…
- Comment on "It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either 5 weeks ago:
(…) BioShock still looks good because it wasn’t trying to get every nut and bolt super realistically rendered. It was a style."
Totally agreed, and the same goes for almost every other game with stylized graphics too (well, the good ones). Art direction trumps graphical fidelity every time, and stylized graphics don’t run into the uncanny valley problem of attempted (but not quite successful) photorealistic graphics.
- Comment on PlayStation 3 emulator RPCS3 devs battling "AI slop code pull requests" 5 weeks ago:
Isn’t this the case for most open source projects with open PRs these days? I’m not a dev but that’s what I’ve heard from those who are.
- Comment on Humble Choice for May 2026 has Diablo IV, Shin Megami Tensei V: Vengeance and more 1 month ago:
In Stars And Time for sale also. Been looking at that one for a bit.
- Comment on [Eurogamer] Titanium Court review 1 month ago:
You should not read any reviews about Titanium Court. You should use this as a perfect chance to take advantage of the 2-hour refund window of Steam. I’m not saying the entirety of the game is contained within the first 2 hours - far from it, actually - but you have a very, very good chance of knowing whether you vibe with the game or not within that refund window.
And if you do enjoy this game, you will want to go in as blind as possible. There is a reason AP Thompson’s trailers for the game are just nonsensical (though great) musical numbers, not actually revealing anything about the game. I suggest you play it, it’s a real trip in the best way.
- Comment on Clair Obscur: Expedition 33 takes Best Game award at 2026 BAFTA Games Awards but shares spotlight with Dispatch with 3 wins each 2 months ago:
Glad Blue Prince got an award at least. Crazy is wasn’t nominated for music though, I thought its OST was absolutely banging. I mean just listen to this extended version of History Suspended they just dropped.
- Comment on [Eurogamer] Mouse: P.I. for Hire review 2 months ago:
I really hope this doesn’t fall under the radar because of Pragmata. Looks like a blast. I’m tempted to day one it but I have enough on my plate recently, and I foolishly bought Death Howl recently so I should think twice about spending on a new game probably.
- Comment on Disney yank a bunch of games from Steam, including bonafide classics Star Wars: Dark Forces, Outlaws and High School Musical 3: Senior Year Dance 2 months ago:
I really wish we got some Kyle Katarn movies instead of the Disney sequel saga…
- Comment on "This is the most reasonable and wise thing to do": survival shooter Road to Vostok's dev plans to recharge a bit before tackling fixes and larger updates 2 months ago:
What they really need is more developers, it sounds like. I’m really happy about the success but to me it sounds like the game is still too close for comfort to solo dev territory considering the scope and ambition. With all the early access success they can surely scale up to a small team now?
- Comment on Just played AC Odyssey ...Currently playing Origins. Is there any games out there like the AC stuff. Also like finding new stuff and location. 2 months ago:
Ghost of Tsushima is basically just honorary Assassin’s Creed, so you could play that.
Rise of the Ronin is also underrated, it’s basically a Ghost of Tsushima with better combat but worse everything else. But still has you covered on the open world slop front.
Both these games have tons of checklist stuff on the map to do and camps to clear and so on.
- Comment on Just played AC Odyssey ...Currently playing Origins. Is there any games out there like the AC stuff. Also like finding new stuff and location. 2 months ago:
It sounds like OP isn’t after stealth action so much as open world slop. I don’t really think there is a huge overlap between AC and Deus Ex or Dishonored for example.
- Comment on Early Access Launch | Road to Vostok - YouTube [22:38] 2 months ago:
What’s the AI like? The last playtest I played they were so braindead basic it wasn’t a whole lot of fun to actually play.
- Comment on Tlatoani: Aztec Cities has fully released! 2 months ago:
Cool! I’m not in the market for a city builder at the moment, but I have always felt like mesoamerican themes are sorely underutilized in gaming.