We finally get to ride the train? That’s awesome!
Cyberpunk 2077 Update 2.1 Patch Notes
Submitted 1 year ago by prograhammingdev@lemmy.prograhamming.com to games@lemmy.world
https://www.cyberpunk.net/en/news/49597/update-2-1-patch-notes
Comments
FrickAndMortar@lemmy.world 1 year ago
Kosta554@feddit.nl 1 year ago
Preem!
Rhoeri@lemmy.world 1 year ago
Added a “Weapon Cycling to Arm Cyberware” setting, which allows to enable or disable cycling arm cyberware when cycling through
Hope this means to cycle through fists as well.
CaptDust@sh.itjust.works 1 year ago
Some really nice quality of life stuff here, favoriting cars and guns is great
Virulent@reddthat.com 1 year ago
Still no fsr3?
frostwhitewolf@lemmy.world 1 year ago
Looks like the game is now in the state it should have been at release
muse@kbin.social 1 year ago
Hooray! You've won Most Original Cyberpunk 2077 Update Post of the year!
Grass@sh.itjust.works 1 year ago
No it’s going to be my turn next. Make sure nobody takes my spot.
4shtonButcher@discuss.tchncs.de 1 year ago
Never tried it after consciously skipping it on release due to lacking optimization for series X and not enough power on my desktop. And then life happened and I never found time. This sounds pretty good, glad to see they’re still improving it. I loved Witcher III even thought I was several years late, looks like this might be similar.
muse@kbin.social 1 year ago
Here let me save all you dead horse beaters some typing:
"The game was buggy 3 years ago, I see they're still fixing this mess. Still a bad game even though I've never played it".
There. You're free. You don't have to post. Go on and enjoy your day.
leave_it_blank@lemmy.world 1 year ago
And now a serious response: it ran, just before the Add-on dropped, on my 4790k and a RX6600 on 1920x1200 flawlessly with no bugs, at 60 fps on high settings. This game is now well optimized, and a fantastic experience. It took a while, but the wait was worth it!
Carighan@lemmy.world 1 year ago
Although I will say that by now the goalpost has long moved from 60 FPS and you really want to be aiming at 144 or more. That being said, without raytracing on - which is mostly disappointing anyways - there are some really high framerates achieveable by now.
Kolanaki@yiffit.net 1 year ago
Oddly enough, I had very few issues on launch and get more glitches now. Mostly in the form of cars falling from the sky at random.
assassin_aragorn@lemmy.world 1 year ago
Same actually. Sometimes the game runs into too much to load and will just freeze and crash. I crashed twice near launch and I’ve had a ton more now.
Blamemeta@lemm.ee 1 year ago
Its a bad game, not because of what it is now, but because it helped popularize a “release broken, fix later” attitude.
Poggervania@kbin.social 1 year ago
Thank you for your service, now I can go onto GameFAQs to say this exact thing 🫡
muse@kbin.social 1 year ago
You're doing the Lord's work
proton_lynx@lemmy.world 1 year ago
Yeah, I still hear people saying “Cyberpunk is full of bugs” even now that everything is running pretty well.
Starayo@lemmy.world 1 year ago
I started a new playthrough when phantom liberty released and I feel like I’ve had more game-breaking bugs than I did at launch. The ones I had at launch were mostly cosmetic, animation bugs, t-posing, Jackie eating his noodles with chopsticks that left a clone of themselves in the box, etc. This time I had to reload saves because, for example, Jackie just didn’t get in my car at the start and so it never unlocked the controls so I was just stuck in a car forever.
That being said, the gameplay systems are massively improved, even if it still can be a bit buggy, and it’s well worth a play. I just need to wait for mods to update for 2.1.
bridge_too_close@kbin.social 1 year ago
Whew, what a relief!
JK, though I have been waiting since before 1.6 to play again.
evatronic@lemm.ee 1 year ago
Legit, the 2.x update has been amazing. It’s a whole new game.