Damn unfortunate for me because this time around I didn’t feel like using TES5Edit, Loot, and whatever other programs you needed to mod it properly and just did some light modding through the in game mod manager. Guess I’m just gona unplug my ethernet cable and launch it in offline mode for a few weeks.
Comment on The Elder Scrolls V: Skyrim Special Edition - Creations Update Patch Notes
radix@lemmy.world 11 months agoTell it to only update on launch. If you then launch the game through the Script Extender, this doesn’t count as a steam launch, and it shouldn’t update. You don’t necessarily need to be using any SKSE mods to launch that way, it just bypasses the normal launch process.
At least, that’s the way it has always worked in the past. If you installed SKSE through Steam, YMMV; just get it direct from the dev website.
Yokozuna@lemmy.world 11 months ago
Zahille7@lemmy.world 11 months ago
Idk what all those are, but Vortex works damn near flawlessly for me.
Yokozuna@lemmy.world 11 months ago
They are extra programs to add extra stability to the game when heavily modded. It goes hand in hand with vortex, just a real big pain in the ass because when I mod using vortex I get a little too over zealous with the mods. It also allows you to merge mods together to further increase the amount of mods because you’re capped at a certain number. It gets to be a bit much, and I was controlling myself from that inevitably.
kbal@fedia.io 11 months ago
That is working for me (on linux) but the other thing you can do is make a backup of the game files before it updates and then restore the old version afterwards, according to this post on nexus