Yeah that looks like it would be a drop in replacement for qutebrowser in this contex, that is what makes this hack work right? A roughly reasonable mapping of letters and commands for the Steam Deck that took a long time to memorize feels possible but in practice unlikely to be worth the effort for any particular individual program/workflow in isolation… but if you can memorize a simple mapping of 26 letters and 2-3 modifier keys and apply that single instance of memorization to an entire class of programs that support vim-style keyboard bindings than that memorization becomes an order of magnitude less tedious.
thingsiplay@beehaw.org 8 months ago
Yes, that’s the beauty. Now that I think of how I would implement such a control scheme, I would probably make both touchpads show a radial menu with half keys on the left and right as soon as I touch the pads. And when I leave touching it would mean a press on that particular key. I already experimented and have a non uploaded control scheme that works like this for RetroArch. It’s amazing what is all possible with Steam Input!
Isn’t there something like this already builtin popup half keypads like I described? Not sure if this could be used. Wouldn’t it be basically perfect and what you/we need?
supersquirrel@sopuli.xyz 8 months ago
I think so but the integration with vim style controls for easy navigation and command input was a key reason I made this particular control scheme.