On the ps5: FF14, borderlands 3, Monster Hunter: World, Destiny 2, Metro Exodus, Far Cry 6, Resident Evil: Village, etc…
Most of them run dynamic 4k so there is periodic upscaling which is seamless in my experience.
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drspod@lemmy.ml 7 months agoWhat game on what console?
On the ps5: FF14, borderlands 3, Monster Hunter: World, Destiny 2, Metro Exodus, Far Cry 6, Resident Evil: Village, etc…
Most of them run dynamic 4k so there is periodic upscaling which is seamless in my experience.
I was asking specifically about native 4K games, not dynamic resolution upscaled to 4k.
Well… you were responding to a post by me… which had no mention of “native” anything.
I agree with your original comment; it’s worth using a dedicated PC for gaming on the TV. But I think your second sentence is just parroting current-gen console marketing. It’s not actually true that current-gen consoles are providing a 4k@60 HDR experience.
Rocket league on ps5 is 4k120 or 4k60 with HDR
A PS4 game? Nice.
It’s been released for ps5 and if you wanted an answer why are you arguing? Lmfao.
if you wanted an answer why are you arguing?
It was a rhetorical question. There are no actual current-gen releases running at 4k60 native resolution. They all use dynamic resolution with 1080p-1440p rendering resolution that then upscales to 4k for display.
David_Eight@lemmy.world 7 months ago
Forza Motorsport will do 4k60 on Series X for example. Most Racing and Sports games will do 4k60 on modern consoles since they’re easy to render.
drspod@lemmy.ml 7 months ago
No, Forza Motorsport uses dynamic resolution upscaled to 4k in Performance mode, and in Quality mode it also uses dynamic resolution but targets 30fps.
Tag365@lemmy.zip 7 months ago
Why are they so easy to render compared to other genres? What makes realism so easy to render like it’s a newer generation than the console it’s on? Like Forza Motorsport 2 on Xbox 360 looks far more detailed than the average Xbox 360 game. What gives?