I wouldn’t mind anything above “possible”. I was just commenting on what most end users would expect if it’s released for public consumption. Just like everyone keeps bringing it up as a good example, old steam games with a perfectly functional server component you can start up about as easily as the game is all the “hosting” experience most gamers have. If it’s more than setting a port for the server and typing in the url/ip and port in the client, many will be immediately lost.
… not that they should have to make it that easy. The main point of my earlier post was that for many games, creating an easy server component and updating the game to connect to arbitrary servers is very likely to be more than a few hours’ work.
Especially MMO’s and bigger games that may have multiple server components running on multiple servers and likely with an entire build/deploy pipeline behind them…