Comment on Unity cancels the stupid Runtime Fee

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Valmond@lemmy.world ⁨6⁩ ⁨days⁩ ago

I just followed the official tuto, plus the install of mono/C# stuff. Did it again on my laptop, took a little while but it was easy as a breeze.

The only hard thing to make work was m$ visual code for the C# scripting, it actually still doesn’t work more than basic code highlighting, doesn’t have a working godot intellisense nor can I compile or run the godot engine from it. I just run it from the Godot editor though.

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