Comment on FSR 4 has been in development for 9-12 months already, and one of the biggest focuses is improving battery life for handhelds

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JohnEdwa@sopuli.xyz ⁨2⁩ ⁨months⁩ ago

One technical reason for why FSR 1 isn’t very good but works in everything is that FSR1 is the only one that just takes your current frame and upscales it, all the newer ones are all temporal - like TAA - and use data from multiple previous frames.
Very simplified, they “jiggle” the camera each frame to a different position so that they can gather extra data to use, but that requires being implemented in the game engine directly.

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