JohnEdwa
@JohnEdwa@sopuli.xyz
- Comment on Steam Deck Users Account for 10% Of All Players Using Steam Input 4 days ago:
Surprisingly low.
Those 59% with Xbox controllers probably wouldn’t even need to use it, and neither do most of the PS users either as most games would support them natively already.Though I have to wonder how much of that data is actually accurate - for example my setup would most likely show up as two Xbox controllers, but in reality it’s a Dualshock 3 and Dualshock 4 masquerading as Xinput devices through Vigembus and DS4Windows.
- Comment on Hori Announces Controller Made Specifically for Steam 4 days ago:
Capacitive analog sticks usable for enabling gyro, and four (agaik) fully Steam input API rebindable extra buttons, two on the back, two in front.
Also 1/4th the price of a DualSense Edge (which I believe is the one with the two back buttons?) - Comment on Nightmare Kart for Steam Deck 2 weeks ago:
I assume this was planned from the beginning
It was not. Sony said nuh-uh.
- Comment on What do you use the back buttons for? 3 weeks ago:
Heh, I actually started my replay on the Deck yesterday. Bind guard (b iirc) to a back button so you can do it while shooting without accidentally dashing all the time.
- Comment on What do you use the back buttons for? 3 weeks ago:
R5 is always dodge, B/circle, mostly so I don’t have to claw grip. Rest depend on the game, but usually some mix of face buttons so I can keep thumbs on the sticks while picking up items or changing weapons/items/spells etc, and sometimes with a “hold to use” added in for the same reason.
- Comment on Is it normal that my OLED discharges 20% per day in standby? 4 weeks ago:
At some point SteamOS has major issues crashing when waking up from hibernation, which is probably why it hasn’t been added as an option. Which is annoying, because if you run out of battery, the deck just dies. At the very least, it should force-hibernate itself before dying.
- Comment on Owners Report Valve’s Priciest Steam Deck Model Has A Cracking Problem 2 months ago:
Unsurprisingly, some of the posts about this have been removed by the subreddit moderators. That post also originally had a message from the automod that it was removed because it was in violation of rule 7 for posting “intentional misinformation” due to the “developing a very common issue” in the title, but they have since decided to remove that comment as well - didn’t restore the post though.
- Comment on I used to be a frame rate snob but owning a Steam Deck has made me realise the error of my ways 3 months ago:
Now that they don’t have to optimize for last gen console hardware anymore, that’s going to be even more rare for any triple-A game. Even a well optimized PS5 game is going to seriously struggle to run on the Deck as even if you reduce the graphical setting, the PS5 essentially has an 8 core version of the 4 core CPU in the Deck.
Combine that with the 15W shared TDP limit and the game would basically have to be able to run using only roughly 25% the CPU load.
- Comment on Potential Super Cheap Charger - Ikea SJOSS 3 months ago:
That “10W for the screen” includes them all. No.
Taken straight from the LCD deck in front of me: With the screen as dim as possible sitting in the home menu, the total power usage of the deck is 4.9 Watts. The GPU is drawing 0.3 Watts. The CPU is drawing 0.3 Watts. With the screen brightness turned to full but the deck idle, the power draw goes to 7.1 Watts, but the screen stops updating the image after 10 seconds. CPU & GPU are both still at 0.3 watts. Jiggling the stick every few seconds to keep the screen on, the power draw goes to 9.6 Watts. CPU & GPU are still 0.3W each.
Result: The “rest” of the Steam Deck, minus SSD and cooling fan activity at full screen brightness, uses 9 Watts, at least 4.7 Watts of it being the screen and backlight alone, though I was not able to test how much the draw would be of the screen could be turned completely off, as that isn’t possible in SteamOS.
15W + 9W is 24W, we are a watt shy of 25W.
- Comment on Potential Super Cheap Charger - Ikea SJOSS 3 months ago:
That “10W for the screen” includes them all.
When you reach the 15W TDP limit with the screen at max brightness (on the LCD version), the OSD will show you drawing about 25 watts, and it’s measuring it directly from the battery. This also matches what people have reported for the power pass-through mode measuring from the wall outlet - once the battery is fully charged the Deck can power itself directly from the charger, and at full tilt, it’s about 25 watts.
Sure if you really want to start separating them all out there are things like bluetooth, wifi, speaker amplifiers etc, but compared to how much the backlight & screen controller draw, they are pretty much drops in the bucket. - Comment on Potential Super Cheap Charger - Ikea SJOSS 3 months ago:
There is no limit to when it will charge, you can use a lower power charger to extend your runtime - I use my 9V 2A (18W) Pixel 4a charger all the time while playing. Anything higher than 25w will keep you playing indefinitely, as that’s pretty much the limit for what the deck can draw - 15W TDP and 10W for the screen, but obviously if you draw more than your charger can output eventually you will run out of battery.
- Comment on Playtron's Linux-based gaming OS aims to be a cheap, versatile option for handheld gaming PCs (and other systems) - Liliputing 3 months ago:
they pitch a “deck that could actually play Fortnite” - game from a company who’s CEO actively hates linux for whatever reason (maybe it kicked his dog, I dunno)
Nah you see, they just don’t have enough programmers. Poor, poor small, 4000+ employee Epic :(((
“Why is Fortnite still not playable on Steam Deck?
If we only had a few more programmers. It’s the Linux problem. I love the Steam Deck hardware. Valve has done an amazing job there; I wish they would get to tens of millions of users, at which point it would actually make sense to support it.”
-Tim Sweeney, CEO of Epic. - Comment on Introducing Steam Families 3 months ago:
I get you.
Here’s hoping this new thing allows them to make it work better eventually, as the current system is a result of the older family share system - before the owner banning was implemented plenty of games just disabled family sharing entirely as a workaround for ban evasion.Right now I believe the only workaround would be to use the parental controls to not share those games you care about enough.
- Comment on Playtron plans to launch PlaytronOS, a Linux-based OS for gaming 3 months ago:
CyanogenMod
Now that’s a name I haven’t heard for a long time. But I still do remember how the entire community pretty much went “lol no” and continued under the Lineage name as if nothing had happened.
As is to be expected when open source project tries to commercialize. Does anyone actually know of a project that has done something similar and not immediately failed? - Comment on Introducing Steam Families 3 months ago:
That’s actually nothing new, it’s been like that with family sharing for ages. If the family share account gets banned, the owner of the game gets banned as well so that they can’t keep making alt accounts to bypass the ban. Others in your family not being impacted by the ban would actually be an improvement - it used to be that if the owner is banned, anyone family sharing the game would be as well.
- Comment on Nearly 30 Percent Of The Top 100 Steam Deck Games Aren’t Verified 3 months ago:
It’s pretty fine until act 3 when the sheer amount of NPCs running around max out the CPU usage and drop the FPS down below 20 pretty much no matter what graphical settings you try to run as there is just no power left for the GPU.
OTOH, BG3 is a turn based game so low FPS isn’t an obstacle for playing it, it’s more of a visual nicety, like higher resolution or clearer textures, itself.
- Comment on Nearly 30 Percent Of The Top 100 Steam Deck Games Aren’t Verified 3 months ago:
And if there is a need to write text, it has to pop up the in screen keyboard automatically. Which afaik means “you have to implement the Steam Input API”, unless there is some hacky workaround for that. But in any case, it’s something the dev has to do specifically for Deck support, it doesn’t just happen.
- Comment on Sea of Thieves gets Easy Anti-Cheat - thankfully enabled for Steam Deck / Linux 3 months ago:
Oh the days when anyone could download wall hacks and aimbots from a random forum and run them, those were truly great times. It was really nice starting a match in CS and getting shot every time you showed a pixel of your head anywhere. The TF2 sniper bot thing few years back really brought a nostalgic tear to my eye.
Anticheat sure sucks, but without them any game with global matchmaking and not a tightly knit set of community run servers with a very active moderation ready to wield the banhammer would literally be unplayable, as people are assholes.
- Comment on Sea of Thieves gets Easy Anti-Cheat - thankfully enabled for Steam Deck / Linux 3 months ago:
That is why they keep getting more and more invasive. When they run at kernel level all the time, like Vanguard, it’s almost impossible to prevent detection and they can then ban you at a literal hardware level based on your motherboard & CPU identifiers.
You still encounter cheaters every once in a while because they don’t immediately ban them, as that would give hints as to what exactly was detected and when.
- Comment on Steam Deck hits over 14,000 games rated Playable or Verified 3 months ago:
Easy anticheat works on the Deck but each developer has to tick a checkbox for it to ignore proton. That’s why Apex Legends works but Fortnite does not, as Epic simply refuses to allow it to out of spite against Valve.
- Comment on How one unexpected game (Nier Automata) changed the Steam Deck forever 3 months ago:
The issue is that it doesn’t automatically pop up the keyboard when it does, you have to press steam + x yourself. I believe the support for it requires the game to implement Steam Input API, and not that many games have it.
- Comment on Developing a Game with Steam Deck in Mind - The Steam Deck is a Dev Dream 4 months ago:
<Diogenes bursts into the room holding a TV remote>
“Behold, a handheld!” - Comment on Jellyin app on steam deck allows screen to dim 5 months ago:
Kodi does the same, but I believe that is just how game mode works, it only uses inputs to determine if you are active as otherwise any time you had a game or any app open it would never dim the screen.
In desktop mode KDE handles all of that and should figure out if you are watching something or not.
- Comment on A Suprising Discovery Inside The Steam Deck's APU - the LCD APU has multiple unused cores that were later removed for the OLED version 5 months ago:
You had to win the silicone lottery to do so though. Or the supply and demand lottery, I guess. Tri core CPUs started as quad core silicon where one of the cores was damaged during manufacturing, but as the manufacturing got better they started having fewer mistakes and started supplying the price bracket with perfectly working quads with one core disabled.
- Comment on eXtremeRate Announces Clicky Buttons upgrade for Steam Deck 6 months ago:
The switches used in the eXremeRate are rather close in size to the ones the deck uses for L1 & R2, so I would imagine the sound would be similar as well.
- Comment on Steam Deck OLED Plays Better Than Steam Deck LCD: Big Input Lag Reductions 7 months ago:
Saves a ton of battery life, and if it matters or not depends entirely on the game.
- Comment on I think the Limited edition wasn't as limited as we thought 7 months ago:
Said so on the page itself at the bottom.
Maybe they sold what stock they had and since updated it to take into account the manufacturing or a second batch?
- Comment on I think the Limited edition wasn't as limited as we thought 7 months ago:
Not impossible, one of their goals for it is to see how many people would want one, so with a 2-4 week promised lead time they might be planning to manufacture them entirely according to the demand.
- Comment on I'm sorry little one... 7 months ago:
I’m one of those weirdos that never thought the screen looked bad to begin with. I’m interested in the upgrade of course, but I can give it another year. The software upgrades alone make it feel like I’m running a new Steam Deck compared to when I got it 1.5 years ago.
Those software updates are going to soon make the screen look a bit better too as SteamOS 3.5 adds saturation and colour temperature tuning settings.