JohnEdwa
@JohnEdwa@sopuli.xyz
- Comment on [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers 3 weeks ago:
The Deck triggers don’t have a physical switch at the end, but Steam Input does have soft pull and full pull mappings as well as settings to change when and how they activate.
- Comment on An OLED Mod For The Original Steam Deck Is Being Made - Steam Deck HQ 1 month ago:
FSR1 is pretty bad as it’s just upscaling the static image, I agree.
FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them. - Comment on An OLED Mod For The Original Steam Deck Is Being Made - Steam Deck HQ 1 month ago:
FSR/XeSS upscaling pretty much acts as free anti aliasing, making it look better.
- Comment on The Plucky Squire recently came out, and used the Steam Deck to represent PC 2 months ago:
Good point. Though the deck actually keeps a backup. Updates are done to a second partition and if it fails to boot for some reason, it automatically rolls back to booting from the previous good installation. That’s why it’s really hard to completely brick the system.
But also why with every update all the modifications you did are reverted. Not that big of a deal once you know about it though, I just have a script that installs and configures everything after each update.
- Comment on Random Crashes 2 months ago:
That’s what happens on mine if I undervolt the APU too much. If you haven’t touched those settings, it’s possible you lost the silicon lottery, and the only fix is an RMA.
- Comment on FSR 4 has been in development for 9-12 months already, and one of the biggest focuses is improving battery life for handhelds 2 months ago:
One technical reason for why FSR 1 isn’t very good but works in everything is that FSR1 is the only one that just takes your current frame and upscales it, all the newer ones are all temporal - like TAA - and use data from multiple previous frames.
Very simplified, they “jiggle” the camera each frame to a different position so that they can gather extra data to use, but that requires being implemented in the game engine directly. - Comment on Steam Families is here 3 months ago:
Yup.
The previous family share was boxing your library games in a single box and giving that entire to your friend. If you want to play anything, you need the box back.
Steam Families is now a common bookshelf, grab a game if it’s there and play. - Comment on Black Myth: Wukong shows very clearly Valve are selling a lot of Steam Decks 3 months ago:
Specs are the same, the APU is just now 6nm instead of 7nm which lets it run a few degrees cooler and therefore boost a bit higher without overheating, and the RAM bandwidth went from 88Gb/s to 102Gb/s.
Consensus seems to be somewhere between 5-10% better fps, which means a game that ran at 50 fps might go up to 55, or one that ran at 28 might finally hit 30.
- Comment on [Help] Game hours in offline mode are not added to the library when you have internet access. 4 months ago:
Depends on the game. There is no functionality in Steam for unlocking them, it’s just that some run the check for all achievements every time you load a save or gain a new achievement, while others only do it for the one you just gained.
That’s why I have “complete 40 substories” in Yakuza 4, but not the one for finishing 20 of them.
- Comment on Steam Deck Users Account for 10% Of All Players Using Steam Input 5 months ago:
Surprisingly low.
Those 59% with Xbox controllers probably wouldn’t even need to use it, and neither do most of the PS users either as most games would support them natively already.Though I have to wonder how much of that data is actually accurate - for example my setup would most likely show up as two Xbox controllers, but in reality it’s a Dualshock 3 and Dualshock 4 masquerading as Xinput devices through Vigembus and DS4Windows.
- Comment on Hori Announces Controller Made Specifically for Steam 5 months ago:
Capacitive analog sticks usable for enabling gyro, and four (agaik) fully Steam input API rebindable extra buttons, two on the back, two in front.
Also 1/4th the price of a DualSense Edge (which I believe is the one with the two back buttons?) - Comment on Nightmare Kart for Steam Deck 6 months ago:
I assume this was planned from the beginning
It was not. Sony said nuh-uh.
- Comment on What do you use the back buttons for? 6 months ago:
Heh, I actually started my replay on the Deck yesterday. Bind guard (b iirc) to a back button so you can do it while shooting without accidentally dashing all the time.
- Comment on What do you use the back buttons for? 6 months ago:
R5 is always dodge, B/circle, mostly so I don’t have to claw grip. Rest depend on the game, but usually some mix of face buttons so I can keep thumbs on the sticks while picking up items or changing weapons/items/spells etc, and sometimes with a “hold to use” added in for the same reason.
- Comment on Is it normal that my OLED discharges 20% per day in standby? 6 months ago:
At some point SteamOS has major issues crashing when waking up from hibernation, which is probably why it hasn’t been added as an option. Which is annoying, because if you run out of battery, the deck just dies. At the very least, it should force-hibernate itself before dying.
- Comment on Owners Report Valve’s Priciest Steam Deck Model Has A Cracking Problem 8 months ago:
Unsurprisingly, some of the posts about this have been removed by the subreddit moderators. That post also originally had a message from the automod that it was removed because it was in violation of rule 7 for posting “intentional misinformation” due to the “developing a very common issue” in the title, but they have since decided to remove that comment as well - didn’t restore the post though.
- Comment on I used to be a frame rate snob but owning a Steam Deck has made me realise the error of my ways 8 months ago:
Now that they don’t have to optimize for last gen console hardware anymore, that’s going to be even more rare for any triple-A game. Even a well optimized PS5 game is going to seriously struggle to run on the Deck as even if you reduce the graphical setting, the PS5 essentially has an 8 core version of the 4 core CPU in the Deck.
Combine that with the 15W shared TDP limit and the game would basically have to be able to run using only roughly 25% the CPU load.
- Comment on Potential Super Cheap Charger - Ikea SJOSS 8 months ago:
That “10W for the screen” includes them all. No.
Taken straight from the LCD deck in front of me: With the screen as dim as possible sitting in the home menu, the total power usage of the deck is 4.9 Watts. The GPU is drawing 0.3 Watts. The CPU is drawing 0.3 Watts. With the screen brightness turned to full but the deck idle, the power draw goes to 7.1 Watts, but the screen stops updating the image after 10 seconds. CPU & GPU are both still at 0.3 watts. Jiggling the stick every few seconds to keep the screen on, the power draw goes to 9.6 Watts. CPU & GPU are still 0.3W each.
Result: The “rest” of the Steam Deck, minus SSD and cooling fan activity at full screen brightness, uses 9 Watts, at least 4.7 Watts of it being the screen and backlight alone, though I was not able to test how much the draw would be of the screen could be turned completely off, as that isn’t possible in SteamOS.
15W + 9W is 24W, we are a watt shy of 25W.
- Comment on Potential Super Cheap Charger - Ikea SJOSS 8 months ago:
That “10W for the screen” includes them all.
When you reach the 15W TDP limit with the screen at max brightness (on the LCD version), the OSD will show you drawing about 25 watts, and it’s measuring it directly from the battery. This also matches what people have reported for the power pass-through mode measuring from the wall outlet - once the battery is fully charged the Deck can power itself directly from the charger, and at full tilt, it’s about 25 watts.
Sure if you really want to start separating them all out there are things like bluetooth, wifi, speaker amplifiers etc, but compared to how much the backlight & screen controller draw, they are pretty much drops in the bucket. - Comment on Potential Super Cheap Charger - Ikea SJOSS 8 months ago:
There is no limit to when it will charge, you can use a lower power charger to extend your runtime - I use my 9V 2A (18W) Pixel 4a charger all the time while playing. Anything higher than 25w will keep you playing indefinitely, as that’s pretty much the limit for what the deck can draw - 15W TDP and 10W for the screen, but obviously if you draw more than your charger can output eventually you will run out of battery.
- Comment on Playtron's Linux-based gaming OS aims to be a cheap, versatile option for handheld gaming PCs (and other systems) - Liliputing 8 months ago:
they pitch a “deck that could actually play Fortnite” - game from a company who’s CEO actively hates linux for whatever reason (maybe it kicked his dog, I dunno)
Nah you see, they just don’t have enough programmers. Poor, poor small, 4000+ employee Epic :(((
“Why is Fortnite still not playable on Steam Deck?
If we only had a few more programmers. It’s the Linux problem. I love the Steam Deck hardware. Valve has done an amazing job there; I wish they would get to tens of millions of users, at which point it would actually make sense to support it.”
-Tim Sweeney, CEO of Epic. - Comment on Introducing Steam Families 8 months ago:
I get you.
Here’s hoping this new thing allows them to make it work better eventually, as the current system is a result of the older family share system - before the owner banning was implemented plenty of games just disabled family sharing entirely as a workaround for ban evasion.Right now I believe the only workaround would be to use the parental controls to not share those games you care about enough.
- Comment on Playtron plans to launch PlaytronOS, a Linux-based OS for gaming 8 months ago:
CyanogenMod
Now that’s a name I haven’t heard for a long time. But I still do remember how the entire community pretty much went “lol no” and continued under the Lineage name as if nothing had happened.
As is to be expected when open source project tries to commercialize. Does anyone actually know of a project that has done something similar and not immediately failed? - Comment on Introducing Steam Families 8 months ago:
That’s actually nothing new, it’s been like that with family sharing for ages. If the family share account gets banned, the owner of the game gets banned as well so that they can’t keep making alt accounts to bypass the ban. Others in your family not being impacted by the ban would actually be an improvement - it used to be that if the owner is banned, anyone family sharing the game would be as well.
- Comment on Nearly 30 Percent Of The Top 100 Steam Deck Games Aren’t Verified 9 months ago:
It’s pretty fine until act 3 when the sheer amount of NPCs running around max out the CPU usage and drop the FPS down below 20 pretty much no matter what graphical settings you try to run as there is just no power left for the GPU.
OTOH, BG3 is a turn based game so low FPS isn’t an obstacle for playing it, it’s more of a visual nicety, like higher resolution or clearer textures, itself.
- Comment on Nearly 30 Percent Of The Top 100 Steam Deck Games Aren’t Verified 9 months ago:
And if there is a need to write text, it has to pop up the in screen keyboard automatically. Which afaik means “you have to implement the Steam Input API”, unless there is some hacky workaround for that. But in any case, it’s something the dev has to do specifically for Deck support, it doesn’t just happen.
- Comment on Sea of Thieves gets Easy Anti-Cheat - thankfully enabled for Steam Deck / Linux 9 months ago:
Oh the days when anyone could download wall hacks and aimbots from a random forum and run them, those were truly great times. It was really nice starting a match in CS and getting shot every time you showed a pixel of your head anywhere. The TF2 sniper bot thing few years back really brought a nostalgic tear to my eye.
Anticheat sure sucks, but without them any game with global matchmaking and not a tightly knit set of community run servers with a very active moderation ready to wield the banhammer would literally be unplayable, as people are assholes.
- Comment on Sea of Thieves gets Easy Anti-Cheat - thankfully enabled for Steam Deck / Linux 9 months ago:
That is why they keep getting more and more invasive. When they run at kernel level all the time, like Vanguard, it’s almost impossible to prevent detection and they can then ban you at a literal hardware level based on your motherboard & CPU identifiers.
You still encounter cheaters every once in a while because they don’t immediately ban them, as that would give hints as to what exactly was detected and when.
- Comment on Steam Deck hits over 14,000 games rated Playable or Verified 9 months ago:
Easy anticheat works on the Deck but each developer has to tick a checkbox for it to ignore proton. That’s why Apex Legends works but Fortnite does not, as Epic simply refuses to allow it to out of spite against Valve.
- Comment on How one unexpected game (Nier Automata) changed the Steam Deck forever 9 months ago:
The issue is that it doesn’t automatically pop up the keyboard when it does, you have to press steam + x yourself. I believe the support for it requires the game to implement Steam Input API, and not that many games have it.