JohnEdwa
@JohnEdwa@sopuli.xyz
- Comment on Steam Deck fans, you're in for a good one - AMD's FSR 3 frame generation is now available on Valve's handheld thanks to a new Decky plugin 3 weeks ago:
It will make it look more fluid. It feels like it’s running at a lower framerate, and at the framerates BG3 runs at on the Deck, around 25fps or 40ms per frame, the increase is quite noticeable.
- Comment on Any good racing games you have been doing on the deck? 3 weeks ago:
NFS Most Wanted, the original, is fantastic, though it requires manual installation as it’s not on Steam.
Sadly the redux modpack version is just a bit too heavy as it includes a bunch of shaders and stuff you can’t disable. It runs, but you get maybe two hours. Vanilla barely taxes the deck.
- Comment on War Thunder gets BattlEye anti-cheat enabled for Linux 3 weeks ago:
Only hackers and cheaters use Linux, didn’t you know???
In our efforts to combat cheating in Apex, we’ve identified Linux OS as being a path for a variety of impactful exploits and cheats. As a result, we’ve decided to block Linux OS access to the game. While this will impact a small number of Apex players, we believe the decision will meaningfully reduce instances of cheating in our game.
- Comment on FF7 Rebirth: Valve Messes Up with The Verified Rating Again 3 weeks ago:
It’s also one of the only two requirements for the “Verified” label. Specifically, “the game must ship with a default configuration on Deck that results in a playable framerate.”
That’s literally the only thing about performance in
the entire process. , the rest is all UI and usability stuff. - Comment on Steam Deck Brick Mod: No screen, no controller, and absolutely no sense, just a power button and a USB port. 3 weeks ago:
Link only streamed.
This is a Steam TV.
- Comment on New Decksight update, plus funding time extended 4 weeks ago:
CE mark is a self-approved, it is neither an actual certification nor is there is a process or money required. It’s simply a promise from the manufacturer that the product “conforms with European health, safety, and environmental protection standards.”
It either does that and they can put a CE mark on it, or it doesn’t and that product is never going to be available in the EU as-is.
- Comment on Power bank to Steam Deck full chrages. 5 weeks ago:
Few things:
The Deck can’t support 65W charging either. It prefers, and maxes out, at a 45W charge, specifically 15V@3A. It can charge using 12/9/5V standards as well, but obviously does so slower.
5V charging is only recommended while the deck is off/sleeping as there is a batch with bad charging chips that can overheat and burn out otherwise (as it has to boost the 5V up to 7.4V and above for the battery)Slower chargers still work even while gaming - they just extend the time it takes to drain.
If a powebank advertises mAh, it’s using the nominal voltage of a single lithium cell, 3.6 or 3.7V. If they use Wh (and aren’t blatant scams), then that’s the only thing that matters. What you get out is always less, due to the conversion losses.
LCD has a 40Wh battery, OLED has 50Wh. Get at least 20% more if you truly want a full charge.
The deck has power passthrough, once it’s full it uses the charger only. Sometimes this means it “refuses” to charge to 100% and instead stops just shy, that’s kinda normal.
- Comment on What are your favorite accessories for the steam deck? 1 month ago:
For my smol hands, the Skull & co back button extensions.
- Comment on What are your favorite accessories for the steam deck? 1 month ago:
I bought a 3 meter extension cable from a thrift shop. Europlugs are wonderful for how slim those are.
- Comment on [Discussion] Do you use any headphones with your Steam Deck? 1 month ago:
BT latency depends so much on the exact model of headphone it’s almost impossible to give an accurate answer, other than “If it supports AptX LL, it’s going to be as good as gets.”
- Comment on [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers 2 months ago:
The Deck triggers don’t have a physical switch at the end, but Steam Input does have soft pull and full pull mappings as well as settings to change when and how they activate.
- Comment on An OLED Mod For The Original Steam Deck Is Being Made - Steam Deck HQ 3 months ago:
FSR1 is pretty bad as it’s just upscaling the static image, I agree.
FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them. - Comment on An OLED Mod For The Original Steam Deck Is Being Made - Steam Deck HQ 3 months ago:
FSR/XeSS upscaling pretty much acts as free anti aliasing, making it look better.
- Comment on The Plucky Squire recently came out, and used the Steam Deck to represent PC 5 months ago:
Good point. Though the deck actually keeps a backup. Updates are done to a second partition and if it fails to boot for some reason, it automatically rolls back to booting from the previous good installation. That’s why it’s really hard to completely brick the system.
But also why with every update all the modifications you did are reverted. Not that big of a deal once you know about it though, I just have a script that installs and configures everything after each update.
- Comment on Random Crashes 5 months ago:
That’s what happens on mine if I undervolt the APU too much. If you haven’t touched those settings, it’s possible you lost the silicon lottery, and the only fix is an RMA.
- Comment on FSR 4 has been in development for 9-12 months already, and one of the biggest focuses is improving battery life for handhelds 5 months ago:
One technical reason for why FSR 1 isn’t very good but works in everything is that FSR1 is the only one that just takes your current frame and upscales it, all the newer ones are all temporal - like TAA - and use data from multiple previous frames.
Very simplified, they “jiggle” the camera each frame to a different position so that they can gather extra data to use, but that requires being implemented in the game engine directly. - Comment on Steam Families is here 5 months ago:
Yup.
The previous family share was boxing your library games in a single box and giving that entire to your friend. If you want to play anything, you need the box back.
Steam Families is now a common bookshelf, grab a game if it’s there and play. - Comment on Black Myth: Wukong shows very clearly Valve are selling a lot of Steam Decks 5 months ago:
Specs are the same, the APU is just now 6nm instead of 7nm which lets it run a few degrees cooler and therefore boost a bit higher without overheating, and the RAM bandwidth went from 88Gb/s to 102Gb/s.
Consensus seems to be somewhere between 5-10% better fps, which means a game that ran at 50 fps might go up to 55, or one that ran at 28 might finally hit 30.
- Comment on [Help] Game hours in offline mode are not added to the library when you have internet access. 6 months ago:
Depends on the game. There is no functionality in Steam for unlocking them, it’s just that some run the check for all achievements every time you load a save or gain a new achievement, while others only do it for the one you just gained.
That’s why I have “complete 40 substories” in Yakuza 4, but not the one for finishing 20 of them.
- Comment on Steam Deck Users Account for 10% Of All Players Using Steam Input 7 months ago:
Surprisingly low.
Those 59% with Xbox controllers probably wouldn’t even need to use it, and neither do most of the PS users either as most games would support them natively already.Though I have to wonder how much of that data is actually accurate - for example my setup would most likely show up as two Xbox controllers, but in reality it’s a Dualshock 3 and Dualshock 4 masquerading as Xinput devices through Vigembus and DS4Windows.
- Comment on Hori Announces Controller Made Specifically for Steam 7 months ago:
Capacitive analog sticks usable for enabling gyro, and four (agaik) fully Steam input API rebindable extra buttons, two on the back, two in front.
Also 1/4th the price of a DualSense Edge (which I believe is the one with the two back buttons?) - Comment on Nightmare Kart for Steam Deck 8 months ago:
I assume this was planned from the beginning
It was not. Sony said nuh-uh.
- Comment on What do you use the back buttons for? 8 months ago:
Heh, I actually started my replay on the Deck yesterday. Bind guard (b iirc) to a back button so you can do it while shooting without accidentally dashing all the time.
- Comment on What do you use the back buttons for? 8 months ago:
R5 is always dodge, B/circle, mostly so I don’t have to claw grip. Rest depend on the game, but usually some mix of face buttons so I can keep thumbs on the sticks while picking up items or changing weapons/items/spells etc, and sometimes with a “hold to use” added in for the same reason.
- Comment on Is it normal that my OLED discharges 20% per day in standby? 8 months ago:
At some point SteamOS has major issues crashing when waking up from hibernation, which is probably why it hasn’t been added as an option. Which is annoying, because if you run out of battery, the deck just dies. At the very least, it should force-hibernate itself before dying.
- Comment on Owners Report Valve’s Priciest Steam Deck Model Has A Cracking Problem 10 months ago:
Unsurprisingly, some of the posts about this have been removed by the subreddit moderators. That post also originally had a message from the automod that it was removed because it was in violation of rule 7 for posting “intentional misinformation” due to the “developing a very common issue” in the title, but they have since decided to remove that comment as well - didn’t restore the post though.
- Comment on I used to be a frame rate snob but owning a Steam Deck has made me realise the error of my ways 10 months ago:
Now that they don’t have to optimize for last gen console hardware anymore, that’s going to be even more rare for any triple-A game. Even a well optimized PS5 game is going to seriously struggle to run on the Deck as even if you reduce the graphical setting, the PS5 essentially has an 8 core version of the 4 core CPU in the Deck.
Combine that with the 15W shared TDP limit and the game would basically have to be able to run using only roughly 25% the CPU load.
- Comment on Potential Super Cheap Charger - Ikea SJOSS 11 months ago:
That “10W for the screen” includes them all. No.
Taken straight from the LCD deck in front of me: With the screen as dim as possible sitting in the home menu, the total power usage of the deck is 4.9 Watts. The GPU is drawing 0.3 Watts. The CPU is drawing 0.3 Watts. With the screen brightness turned to full but the deck idle, the power draw goes to 7.1 Watts, but the screen stops updating the image after 10 seconds. CPU & GPU are both still at 0.3 watts. Jiggling the stick every few seconds to keep the screen on, the power draw goes to 9.6 Watts. CPU & GPU are still 0.3W each.
Result: The “rest” of the Steam Deck, minus SSD and cooling fan activity at full screen brightness, uses 9 Watts, at least 4.7 Watts of it being the screen and backlight alone, though I was not able to test how much the draw would be of the screen could be turned completely off, as that isn’t possible in SteamOS.
15W + 9W is 24W, we are a watt shy of 25W.
- Comment on Potential Super Cheap Charger - Ikea SJOSS 11 months ago:
That “10W for the screen” includes them all.
When you reach the 15W TDP limit with the screen at max brightness (on the LCD version), the OSD will show you drawing about 25 watts, and it’s measuring it directly from the battery. This also matches what people have reported for the power pass-through mode measuring from the wall outlet - once the battery is fully charged the Deck can power itself directly from the charger, and at full tilt, it’s about 25 watts.
Sure if you really want to start separating them all out there are things like bluetooth, wifi, speaker amplifiers etc, but compared to how much the backlight & screen controller draw, they are pretty much drops in the bucket. - Comment on Potential Super Cheap Charger - Ikea SJOSS 11 months ago:
There is no limit to when it will charge, you can use a lower power charger to extend your runtime - I use my 9V 2A (18W) Pixel 4a charger all the time while playing. Anything higher than 25w will keep you playing indefinitely, as that’s pretty much the limit for what the deck can draw - 15W TDP and 10W for the screen, but obviously if you draw more than your charger can output eventually you will run out of battery.