It looks like hers got nuked too, it’s on the “official” input scheme, and there’s no sign of my previous setup, and gyro is off.
I’m hoping this wasn’t a intentional change made by the have developer, that would make me pretty salty
Telorand@reddthat.com 2 months ago
It’s possible the config got changed as things updated. I have had that happen with old configs before.
You might need to rebuild your config or edit a similar one.
It looks like hers got nuked too, it’s on the “official” input scheme, and there’s no sign of my previous setup, and gyro is off.
I’m hoping this wasn’t a intentional change made by the have developer, that would make me pretty salty
Dev wouldn’t nuke your custom profile on purpose. There’s good reasons to implement a Steam Input API in their game, most notably because they can do certain things like automatic overlay switching, which further improves the experience for most people. Losing an older profile is sometimes an unintended side effect, and there’s nothing they can do about it.
I meant on purpose as in to remove gyro aim for some reason. Though I don’t think so, apparently forbidden west has native gyro support.
It’s ok if my old profile is invalid, but why is it now not possible to set up gyro again?
I think you mentioned that you were mapping gyro as right stick? Is there a reason you don’t use it as a mouse instead? The Steam version I think supports dual input, no?
I can give it a try at home, but I suspect there’s something else going on. When you use gyro, are you using it when you touch the right stick? Are you using it when you touch the right pad? How is it being activated?
beastlykings@sh.itjust.works 2 months ago
Good idea! My last playthrough was on my wife’s account, this time I’m borrowing it on mine. I’ll try to go back and see what hers is.
Telorand@reddthat.com 2 months ago
And to be clear, an old config can look fine, but the internal structure may have changed with how the game/steam interprets it.
This most often happens to me where the devs create an official mapping later on that can do context-aware things in the game (i.e. using more than just Xinput).