Comment on Solving Steam Deck Shader Storage with a 61.44TB SSD

averyminya@beehaw.org ⁨1⁩ ⁨year⁩ ago

No, I would not. I’m not sure anyone would be able to fill 60tb of games, that is roughly 600 100gb games?

I have a library of nearly 1,200 + 50 + free games from Epic (some duplicates - say another 50?) and I’m fairly certain all of them installed would only take up maybe 1/3rd.

I currently have 6tb of SSD filled with games (181 on steam + say 25 between other launchers) and 8tb of HDD storage (with 156 games downloaded). Let’s call it an even 350games at 10TB, that would mean 60TB is 3,500 games of variable storage size (largest game is ~170gb most between 1gb and 25gb). If we throw in emulated games maybe we can add some ratio of games/gbs if that matters.

Bad estimate math but I think it’s close enough for gauging just how many games one would need to own in order to fill up 60TB. That said, with shader cache maybe we’d be closer to the 2,000 game mark, with the rest of the space being used by shaders? Lol.

Now, I like having a lot of games readily available. It comes in use more often that people assume and it’s nice having a curated selection of games available. However, I find that at just 1,000 games curating this list takes some time, deciding what game fits better on PC or handheld, if it’s a game I’m even interested in, etc. So to own and actively curate triple the number of games… I’d need far fewer hobbies and far more time for gaming, lmao!

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