averyminya
@averyminya@beehaw.org
- Comment on Do you use your Deck for non-gaming purposes? If so, what do you use it for? 2 days ago:
The Deck is plugged into a hub with a monitor, m+kb, and a focusrite Scarlett solo, and Reaper is the DAW I use.
It’s pretty much just plug and play, I may have had to finnick with the software to get the focusrite going right away but it wasn’t much time at all, if any. Other than that, recording and editing as normal!
- Comment on Do you use your Deck for non-gaming purposes? If so, what do you use it for? 3 days ago:
Producing audiobooks
- Comment on Overkill is doing their annual Steam Deck survey 4 days ago:
That’s very odd. Have you factory reset the controller then done the upgrade?
- Comment on Hori’s officially licensed Steam controller is coming to the US 2 weeks ago:
What I really want is a Wii-U like experience lol
- Comment on When the Steam Deck was still just an idea, Valve says some staff were like, "I just want that for me" and "the point wasn't even to make a product out of it" 3 weeks ago:
Thank you! I have a lot more if you’re interested, I got pretty into VR for a while and I wanted to find what really worked and what really didn’t.
I still really enjoy it but it’s harder to find the time and space these days, but every time I do go to set it back up I’m just as amazed.
- Comment on When the Steam Deck was still just an idea, Valve says some staff were like, "I just want that for me" and "the point wasn't even to make a product out of it" 3 weeks ago:
Oh I see. It definitely can be plug and play but you are right that there is a chance for it to have some quirks. I think it can vary from TV/monitor to what cable or version of Steam OS you’re currently on.
I only say this cause I have 2 and one is treated like a Switch. Very rarely it will fail to connect right away unless it gets restarted, which I think is related to the overarching bug that is present that people talk about.
For the most part though it is plug and play, some of the problems are the same that switch owners might run into (CEC handshake issues, something Nintendo has also released firmware updates for). But also yes, not 100% plug and play with the exceptions usually being specific hardware, sometimes because of firmware.
- Comment on When the Steam Deck was still just an idea, Valve says some staff were like, "I just want that for me" and "the point wasn't even to make a product out of it" 3 weeks ago:
I’ve used multiple docks and never had this issue on the official one. Do you have this issue on other docks, or just the official one?
I would guess it’s a software issue on the device rather than some kind of compatibility problem
- Comment on When the Steam Deck was still just an idea, Valve says some staff were like, "I just want that for me" and "the point wasn't even to make a product out of it" 3 weeks ago:
I mean there are, it’s all just extremely subjective.
Pistol Whip is musical John wick simulator, with community made levels. This is pretty much the pinnacle, IMO it’s better than beatsaber which is a little more boring for me. Then there’s the story based and multiplayer based FPS games, alongside the rhythm ones. Arizona Sunshine, Superhot.
There’s Vermillion, which is a VR painting simulator. It’s incredible as an artist with a small space and not having to clean up afterwards. There’s also SculptrVR for modeling, SynthVR for music (synthesizers) which IMO is actually a quintessential piece of software as an actual synthesis rig is thousands of dollars, rooms full of space, and in this game it’s all available to you. There are a number of other games depending on your hobby preferences.
And then there’s space/relaxation simulators, on their own are great, but can be further enhanced with various software. For example, one of my favorite passtimes during lockdown was Elite Dangerous with my phone connected to my computer using SCRCPY, brought into VR as an overlay. So I was space trucking with Netflix and didn’t have to remove my headset to interact on my phone.
And then there’s murder simulators like Gorn and Blade and Sorcery, which also is the best Star Wars simulator.
So even your post doesn’t hit the problem on the head. There’s a few compounding issues.
First and foremost - the cost of the device in tandem with the lack of publicity. It’s no question that Blade and Sorcery and Beatsaber are well known VR games, but neither of them are marketed very well by their teams. Understandably so, how much ad money is worth putting into a VR game. But it’s hardly marketed by the headset sellers themselves, which you would think would be something desirable.
Second - the reality. Headsets are heavy. Moving is hot. Even if you do get your VR setup, really fun games translated to VR like Holoball (basically just racketball) can actually get you pretty sweaty. The other reality is space is a factor. Even though I have a smaller house I still got VR, but using it in a smaller house can be compromising.
Third - back to marketing, but with subjectivity. I would argue that there is killer software out there worth making VR worth having, the issue is that no one knows about it. Know one knows that SynthVR exists and let’s you save hundreds of thousands of dollars if you want to play with synthesizers without having to purchase all the parts for racks. Vermillion is incredible for aspiring painters and regular artists who may be low on materials or space, or I’mOpenBrush if they’re looking for the 3D VR art side.
Finally - VR has a really difficult time with multiplayer. Without it, longevity can be shortened. With it, there might be no longevity at all because the game cost $20 and the headset and the cost of the PC that can run it and no one has even heard of Revolv3r. So while some games like PavlovVR somewhat takeoff and are successful, other games might have you waiting in a lobby for forever. Additionally, after the Vive there was a bit of a falloff of developer interest, and so there’re a fair number of games from 2016-2017 which look promising but are entirely abandoned, or might not even work on modern headsets (not so much an issue anymore now that Microsoft is ending support for Reality Portal.) This makes it even harder to find games for VR since you’re effectively sorting through a graveyard with a mix between hardware compatibility and something actually worthwhile.
There are a ton of fun VR games, fully fledged and arcade style, and there’s a lot of great software. I just don’t think people know about them, they’re hard to find, and they’re a bit locked behind a pretty significant price disparity.
- Comment on You Can Rate How Well The Steam Deck Runs on The Steam Deck On ProtonDB 4 weeks ago:
Thank you for informing me about informing me on the status of my comment with your comment.
- Comment on You Can Rate How Well The Steam Deck Runs on The Steam Deck On ProtonDB 4 weeks ago:
W-what?
- Comment on Caption this 1 month ago:
Ah, I see apple has came out with a brand new device form factor never seen before. It must be the iDeck
- Comment on Valve Helping Arch Linux With Build Service Infrastructure & Secure Signing Enclave 1 month ago:
Shaders mostly, gnocchi the rest of the time!
- Comment on Valve Helping Arch Linux With Build Service Infrastructure & Secure Signing Enclave 1 month ago:
I use StArch, btw.
- Comment on 29 games are getting delisted from GOG 2 months ago:
Delisted is just removed from stores. Servers still let you download the game if you own it
- Comment on Steam will appear at PAX Australia 2024 for the first time ever, pointing to a possible 'official' Steam Deck launch down under 2 months ago:
I’ll never stop thanking Australia for that, because it forced Valve to put their policy world-wide which then forced the even shittier companies to do the same.
Well, most of them at least.
- Comment on AT&T sues Broadcom for refusing to renew perpetual license support 2 months ago:
Mm, I want AT&T to lose more. But yeah, lol.
- Comment on Thanks to the Deck I have discovered the joys of gaming 2 months ago:
The platformer aspect is real, the deck reminds me of my years as a kid playing flash games on the laptop. Something about gaming on desktop PCs makes that feel different, but the Steam Deck is really close to it again.
- Comment on We Now Have 16,000 Steam Deck Verified/Playable Games To Play Through 2 months ago:
My hazardous guess would be that their average percentages are the same, but the era is where it would differ. Linux compatibility for newer titles is where Linux is lacking, but the support for older titles is pretty fully fledged.
Likewise, Microsofts compatibility with older titles is pretty abysmal but is probably comparable to compatibility with newer titles on Linux.
That said, over time I have a feeling MS will continue to go down and Linux will continue to go up.
- Comment on Steam sets a new record with 37.2 million concurrent users online 2 months ago:
I always feel weird when my PC is turned off and I’m at work for these updates. I want to be part of it too :( lol
- Comment on How good is the Steam Deck really? (Not a gamer) 2 months ago:
I have over 1,000 games on Steam and I’ve yet to run into any game that doesn’t just work, outside of a very limited few online games, which I wouldn’t really want to be playing on the Steam Deck anyway since those games are generally played on mouse and keyboard. And VR games, but that should be a given lol.
The Steam Deck is a great piece of hardware, I use it as a regular computer for recording audiobooks, I used it for gaming and it’s been stellar
- Comment on Windows is Now Officially Supported on OLED Steam Deck 2 months ago:
If you can get Rocksmith 2014 running without ear piercing screeching or extreme audio latency then by all means.
Until then, it’s a good thing people have more options, even if it’s not a great one.
- Comment on Valve is now hiding meme-y and ASCII art reviews on Steam store pages 3 months ago:
Is it? You can opt in and everyone else can avoid it lol
- Comment on Valve confirms it'll support the ROG Ally with its Steam Deck operating system 3 months ago:
Potential that will never go anywhere. It’s ASUS, they’re on the 8th iteration of phone and still having problems, the Ally X is having problems too.
ASUS is just a problem company.
- Comment on SoundCloud launches its own merch store, will let artists create their own designs 3 months ago:
I feel like this should have been done in 2014 and not… 2024…
Good on them though.
- Comment on Waydroid installer for SteamOS, lets you run Android apps on Deck 3 months ago:
Neat thanks. Not too many but I like the idea of some games from android transferring over. I have a bunch but I hardly ever open any lol
- Comment on Waydroid installer for SteamOS, lets you run Android apps on Deck 3 months ago:
Do you happen to know if these are account based or APK based? As in, is this something I connect my google account to or am I going to need all my APK’s?
- Comment on Steam OS beta update fixes the issue that let Jackbox Megapicker corrupt the deck, and other fixes. Also mentions ROG Ally 3 months ago:
A long time ago but they did. I’ve been interested for a while
- Comment on The Steam Deck finally has its own friends list icon. 3 months ago:
I will say that I’m a little surprised it took this long, I was surprised when this “feature” didn’t come out at launch lol
- Comment on GTA 6 may "disappoint" players hoping for a technological "jump", says former Rockstar North tech director 3 months ago:
5 feels worse in the ways that matter. The physics in 4 was so fun and dynamic, and in 5 they feel like they’re aiming for realism.
To me, they removed the part of the game that makes it being open world fun.
I wasn’t really expecting 6 to be anything but GTA5 with different characters.
- Comment on What have you been playing lately? 3 months ago:
Oh definitely, there’s downsides and frustrations for sure. It’s like a brick wall sometimes. The zombies, the soccer (my favorite tbh), the tree, the boss, the desert, the vines, it’s all designed so perfectly evilly that I just love it! I haven’t even played the game in 20 years. I remember it perfectly, nearly haha