I don’t know how you read that from what I said, or how I could have “said this as if” anything. It’s a fact that stands alone.
Do you think that devs and engineers pay for prototypes themselves?
Whatever bud, enjoy being convinced you’re right so hard that you get mad at other people I guess. I guess the end result of the steam machine project or the steam controller or the index or the vive or the steam deck and multiple people at Valve describing that’s how it works are just not real because how they came to exist at all don’t make sense to you.
sp3tr4l@lemmy.zip 3 weeks ago
… What?
It… it goes into the company.
theverge.com/…/valve-employs-few-hundred-people-p…
They run an absurdly profitable business.
They make approximately $15 million in profit per each of the roughly 360 employees.
That’s after wages.
Nobody knows exactly what an average Valve salary is (they’re a private company, they have no obligation to disclose that), but they almost certainly just continue to accumulate a stupendous amount of money, which they can then throw at any ideas that require all kinds of potential material or licensing or technical costs.
The employees are not making $15 million dollars a year. Probably more like 1/10 to 1/100 of that.
helenslunch@feddit.nl 3 weeks ago
How does fucking around researching and developing products for their team members benefit the company?
ggppjj@lemmy.world 3 weeks ago
The steam deck is making them money, that was a product developed by fucking around.
helenslunch@feddit.nl 3 weeks ago
Because making money was always the intention. That’s my point.