In theory, yes. In practice, dealing with games is not so straightforward. Even the steam deck’s “suspend” is still far behind the Nintendo switch’s. In some games (older stuff, usually) the games don’t get paused at all, or it pauses the image but keeps the sound playing, or even sometimes appears to work properly, but then drains your battery just as fast as it you were playing - suggesting it is still processing the whole game in the dark.
finitebanjo@lemmy.world 5 days ago
Technically if you store the ram into the hard drive and resume, such as the Hibernation Mode included in most Windows versions (idk anything about 11) then it would resume exactly where you left off.
Phen@lemmy.eco.br 5 days ago
finitebanjo@lemmy.world 5 days ago
In the example I gave the machine would be powered down completely. Hibernate is different from Sleep.
Fubarberry@sopuli.xyz 5 days ago
A lot of games do weird things on windows after sleep or crash outright, I’m assuming hibernation would also mess things up.
finitebanjo@lemmy.world 5 days ago
There are enough different versions that this might not be universal, but it would have to do so on battery power because hibernate turns off the power supply. Sleep certainly isn’t the same as Hibernate, but some versions of windows replace the option for hibernate with the option for sleep, but they do not function the same.
Fubarberry@sopuli.xyz 5 days ago
Yeah, I’m just guessing that sleep is less disruptive than hibernate, because the ram never even has to be unloaded and reloaded.