What’s the worst AMD card that can run it again? But it’s tooootally just because everybody has to have ray tracing, right? It would just be inconceivable to have, uh… unrealistic light rays? That’s what my game has to have to be playable these days, fucking light rays?
Yes, it stinks that AMD’s ray tracing performance is so far behind. But ray tracing is an unnecessary gimmick, and mandating it is a stupid choice. Imagine mandating your game has to have V-sync, or motion blur, or depth of field, or any of these garbage settings a sizable percentage of the playerbase immediately disables?
Yes, but you deepthroating the technology is now relevant to me, because now it’s limiting my options on what hardware I can use to play the game, unnecessarily.
Ray tracing can save hundreds of hours of labor time over older methods of lighting, shadowing, that devs would have to do to simulate ray tracing. Or, in many instances, thousands of hours of bake time pre-baking lighting.
This is a historical trend, new technologies making development easier is exactly why we got 3d accelerated games in the first place. And idk what gpu you’re buying, cause mine wasn’t even $1000 and runs everything great.
Yes, but it’s literally limiting sales and hurting user review scores to save some predictable development hours. And the increase in performance demands means that for most users, the entire game will look worse because everything else is being penalized over a minor lighting improvement.
Doom Eternal looks incredible and runs fantastic on deck, the ID engines have historically been famous for looking great with incredible optimization. This doesn’t live up to that legacy at all. It might have saved them some development time, but it’s literally making it a non-option for a lot of Deck users and people with weaker PCs.
It really is a bummer that idtech of all things is moving away from working on all hardware. I played through Doom Eternal my first time on a 960 at 1080p with 60fps and never a stutter.
Shiggles@sh.itjust.works 3 weeks ago
What’s the worst AMD card that can run it again? But it’s tooootally just because everybody has to have ray tracing, right? It would just be inconceivable to have, uh… unrealistic light rays? That’s what my game has to have to be playable these days, fucking light rays?
Yes, it stinks that AMD’s ray tracing performance is so far behind. But ray tracing is an unnecessary gimmick, and mandating it is a stupid choice. Imagine mandating your game has to have V-sync, or motion blur, or depth of field, or any of these garbage settings a sizable percentage of the playerbase immediately disables?
kadup@lemmy.world 3 weeks ago
Shiggles@sh.itjust.works 3 weeks ago
Yes, but you deepthroating the technology is now relevant to me, because now it’s limiting my options on what hardware I can use to play the game, unnecessarily.
kadup@lemmy.world 3 weeks ago
red@sopuli.xyz 3 weeks ago
Ray tracing also saves up lots of dev time, which is often overlooked.
Bartsbigbugbag@lemmy.ml 3 weeks ago
Ray tracing can save hundreds of hours of labor time over older methods of lighting, shadowing, that devs would have to do to simulate ray tracing. Or, in many instances, thousands of hours of bake time pre-baking lighting.
Shiggles@sh.itjust.works 3 weeks ago
So I’m paying thousands of dollars for a GPU to save the AAA company money?
Bartsbigbugbag@lemmy.ml 3 weeks ago
This is a historical trend, new technologies making development easier is exactly why we got 3d accelerated games in the first place. And idk what gpu you’re buying, cause mine wasn’t even $1000 and runs everything great.
Fubarberry@sopuli.xyz 3 weeks ago
Yes, but it’s literally limiting sales and hurting user review scores to save some predictable development hours. And the increase in performance demands means that for most users, the entire game will look worse because everything else is being penalized over a minor lighting improvement.
Doom Eternal looks incredible and runs fantastic on deck, the ID engines have historically been famous for looking great with incredible optimization. This doesn’t live up to that legacy at all. It might have saved them some development time, but it’s literally making it a non-option for a lot of Deck users and people with weaker PCs.
Bartsbigbugbag@lemmy.ml 3 weeks ago
It really is a bummer that idtech of all things is moving away from working on all hardware. I played through Doom Eternal my first time on a 960 at 1080p with 60fps and never a stutter.