The TL;DR: The game won’t launch on current steamOS, but preview build 3.7.6 fixes the launch issue.
Unfortunately the game is unable to maintain decent frame rates even with severe reductions in graphical settings.
The drastic decrease in performance compared to Doom 2016/Doom Eternal is due to the game using mandatory ray tracing for lighting.
It’s possible that we’ll see some patches or mods that improve performance, but at launch it will not be a good deck experience.
kadup@lemmy.world 3 weeks ago
I do 99.9% of my gaming on the Steam Deck… But it’s also important to recognize when it’s time to let go.
It was released using AMD hardware in the middle of a transition to ray tracing and path tracing replacing rasterized effects. It’s great hardware, but we need to accept that new releases will probably not be compatible with this system.
Fubarberry@sopuli.xyz 3 weeks ago
To be clear, the steam deck supports some ray tracing and it’s enough to run the game, but the performance impact is too much to run at 30fps.
The more powerful ROG Ally also isn’t able to hold a consistent 30fps either (despite using a way higher tdp on it’s chip), so this isn’t a Deck exclusive issue.
secret300@lemmy.sdf.org 2 weeks ago
They already have a patch to fix it in beta. And I refuse to accept that. AAA companies need to learn to optimize their games if they want people to buy them. It’s gotten so bad that a lot of new games run like shit on the PS5.
sp3ctr4l@lemmy.dbzer0.com 3 weeks ago
The only stuff that can run ray tracing well (60fps or better, well) are currently GPUs that cost … $600 if you’re lucky, more like starting at $825 or $850, going up to $2000+.
This is independent of AMD or Nvidia, at this point. Yes, you can get better RT out of an Nvidia card, but you’ll be paying significantly more.
What you mean to say is: Games with forced RT instead of actual graphics options force you into the Nvidia monopoly.
…
Handhelds can’t handle RT.
Like just none, barring adding on an eGPU.
Switch 2 could be an exception, but I doubt it’ll be able to do more than 30fps with RT on, with say, Cyberpunk 2077.
The only reason consoles can handle RT at all is because they use checkerboard rendering, which is basically sort of a mix between using interpolated frames and also upscaling.
480p fully renders each frame, 480i only updates half the pixels on the screen each frame, usually with alternating scanlines.
Checkerboard rendering is more or less another way of doing that, but in a checkerboard pattern, that also upscales by a factor of two… so when a console says its outputting at 4k, thats true, but it isn’t rendering at 4k.
…
The steam deck overlay does have a half rate shader rendering option, I have found this helpful in certain games/emulators… though sometimes it makes too much of the game look like too much ass, when it is either heavily reliant on shaders and/or they are wildly unoptimized.
It is theoretically possible that this option could help at least somewhat… the author mentions trying deckyframegen on a game that just came out, apparently having no idea that decky framegen needs time to… you know, incorperate some other mod that figures out how to hack FSR into the game, or do it themselves.
Either that, or go into the game’s config files and see if there is some value or toggle that can be flipped to just actually turn RT off… which I guess at this point just is what people would and have called a ‘graphics mod’ for many other games where something like this is done.
kadup@lemmy.world 3 weeks ago
Shiggles@sh.itjust.works 2 weeks ago
New AAA releases that can’t be bothered to optimize worth a damn. If those are something you just can’t do without, then sure, but it’s odd to be all doom and gloom over less than 5% of the games people will play this year lmao(15% of steam playtime in 2024 was new releases, it was a pretty even split between AAA, AA, and indie, and not every AAA game is optimized like ass).
kadup@lemmy.world 2 weeks ago