Comment on Microsoft is moving antivirus providers out of the Windows kernel. Hopefully anti-cheat will be next
skozzii@lemmy.ca 1 month agoSome games just need people back in the equation instead of relying on algorithms. Bring back the Game Master’s to MMOs etc, these people are willing to work for peanuts and be happy, yet they still decided to cut costs by replacing them…
Winter_Oven@piefed.social 1 month ago
...wait, games don't have even a single person checking for cheaters, even casually? Like, they wholly rely on anticheat?
(PS, has been a decently long time since I played a game that needed anti cheat)
dormedas@lemmy.dormedas.com 1 month ago
Depends on the game, really, but “relying” on anti-cheat is pretty common. Larger games tend to have teams who review cases that get flagged by the systems and players and do manual removal but these teams also tend to be quite small and unable to adequately handle the amount of cheating that occurs.
If gamers want to see cheaters less often, they need to pressure the companies to do human moderation in addition.
vulgarcynic@sh.itjust.works 1 month ago
I’d argue the most effective anticheat is dedicated servers. Admin’ed a lot of CS, TFC, and Q3 servers growing up and olit was easy enough to kick/ban any one hacking or being an unrepentant dick. Downside for the corps is, you can’t gate all that dlc as easy when users have control.
dormedas@lemmy.dormedas.com 1 month ago
I’d argue the same, actually. It takes people to moderate people and dedicated servers make it easiest. Modern match made games could still have admins, the company needs to pay for them.
NotSteve_@lemmy.ca 1 month ago
I think people can vote to kick people but that’s it really