Microsoft has long wanted to get vendors out of the kernel. It’s a huge privacy/security/stability risk, and causes major issues like the Crowdstrike outage.
Most of those issues also apply to kernel anti-cheat as well, and it’s likely that Microsoft will also attempt to move anti-cheat vendors out of kernel space. The biggest gaming issues with steamOS/Linux are kernel anti-cheat not working, so this could be huge for having full compatibility of multiplayer games on Linux.
DonutsRMeh@lemmy.world 1 day ago
I never understood kernel level anti-cheat. People STILL cheat. lol
MoogleMaestro@lemmy.zip 1 day ago
Yes,
but game companies also want to spy on you and potentially sell your data. Even if they aren’t selling it, the ability to do so increases the value to investors. This is the way tech companies talk about invasive usage in general, FWIW.
derin@lemmy.beru.co 6 hours ago
Can you name an instance of a game company doing that?
AmbitiousProcess@piefed.social 1 day ago
To be fair, it certainly still makes cheating harder. If it didn't exist, you'd just see even more people cheating, but it's a pretty overkill way of system monitoring for such a relatively small benefit by comparison.
Massive privacy risk, only slightly better performance than other non-kernel monitoring.
skozzii@lemmy.ca 1 day ago
Some games just need people back in the equation instead of relying on algorithms. Bring back the Game Master’s to MMOs etc, these people are willing to work for peanuts and be happy, yet they still decided to cut costs by replacing them…
Crozekiel@lemmy.zip 15 hours ago
Sure, if you are comparing to having no anti-cheat at all… But there are tons of competitive games out there using more “traditional” anti-cheat that don’t need kernal access that are doing fine.
Blackmist@feddit.uk 1 day ago
Did you never play Fall Guys on PC?