Performance and playability on Linux are effectively solved by Proton; therefore, the effort required to maintain a native Linux build is an unnecessary and inefficient use of development resources, especially for smaller studios. “Holding games back” on Linux feels like a semantic distinction if we’re moving to a world where every PC game is playable on Linux.
(this assumption relies on Linux marketshare growing and the remaining games that don’t support Proton due to anti-cheat software eventually are pressured to support playing on Linux, even if they don’t build a native linux port)
tacosanonymous@mander.xyz 1 day ago
I half agree. The more we get the masses away from windows and macOS the more likely they’ll be included in the dev process.