You’re kind of right, in that it’s not a total solution right now and you probably won’t be able to vibe code a whole game (except a really simple one maybe) with no knowledge. But that doesn’t mean it couldn’t lower the skill floor for someone. I’m assuming the person in my scenario would be also using an engine like Unity or Godot, maybe asking the AI to walk them through how to do what they want, write simple scripts and explain/suggest syntax. That shouldn’t have too much risk of generating inadvertent backdoors, and I think LLMs are pretty good at explaining basic code. Game engines already enforce the basic design structure, which will make it easier to avoid big unfixable mistakes and do everything in small pieces a LLM is less likely to fuck up.
The same is true with using it for art; you’re right that a lot of AI art on Steam is obvious and looks the same, but really good AI assisted art isn’t. The amount of skill and effort required for that is not zero, but is less than it might be otherwise. I’m assuming there are a lot of games out there where you just can’t tell, and because there’s so much fear of backlash it just isn’t disclosed.
mnemonicmonkeys@sh.itjust.works 1 day ago
No, it DOES. In fact, it RAISES the skill floor.
How is a dev supposed to be able to find an error in the code if they don’t know how to code?
As a programmer, most of your time isn’t actually spent writing code. It’s mostly spent debugging. An amateur programmer relying on AI is minimizing a task that takes a minority of their time while maximizing a task that takes the majority of their time.
For amateur programmers, AI isn’t an asset, it’s a liability.
chicken@lemmy.dbzer0.com 15 hours ago
I didn’t learn to program using AI, so I don’t know all the details of how it would go for an amateur in the process of learning, but I have incorporated it into my work, so I know it can be very useful and save a lot of time, and that isn’t just about generating code. If you want to plan out how to debug something, you can get solid guidance. If you want clarification on what an unclear part of a tutorial means, you can get that. The more introductory the topic, the better and more reliable the explanation. I remember when learning spending a lot of hours just staring at a screen being completely lost on what to do next to debug something. I’m assuming you haven’t used it for coding very much? How can you be so confident it would be useless for them, isn’t this just speculation?
Anyway, this is all kind of beside the point. If it’s not useful, people won’t use it, and there’s no need to be angry about its use. If it is useful, it can be used to assist making games that are worth playing.