It is, but my assumption is that ARM-based linux and ARM-based android require a different codebase.
Comment on Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlooked
cron@feddit.org 7 hours agoIt is, but my assumption is that ARM-based linux and ARM-based android require a different codebase.
I’m not a dev though, maybe I’m wrong and it’s easier than I thought.
woelkchen@lemmy.world 4 hours ago
cron@feddit.org 4 hours ago
That approach uses virtual machines. While that is possible (otherwise we wouldn’t see it), it is probably not really optimized for gaming.
Wine / Proton / Box64 (already used for gaming on android) is using translation layers, not a full virtual machine.
soulsource@discuss.tchncs.de 3 hours ago
There was also an option to just install a Debian chroot on Android, with no virtualization in-between.
The app was called Lil’Debi, but isn’t maintained any more since 2018.
woelkchen@lemmy.world 4 hours ago
That approach uses virtual machines. While that is possible (otherwise we wouldn’t see it), it is probably not really optimized for gaming.
Whether or not it’s optimized for gaming is up to Google. The technology to bring Frame’s ARM Steam client onto Android exists.
bless@lemmy.ml 3 hours ago
The arm instruction set should be the same. Different processors might have different extensions. The main problem is the drivers. That’s why you can’t just flash any arm image on an arm phone, it has to have the drivers for the components that come with the phone