Comment on The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays

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Cricket@lemmy.zip ⁨1⁩ ⁨week⁩ ago

Cool, thanks for your detailed reply! I can totally imagine that the less graphical approach would have that effect on the imagination. Is it multiplayer too, or single player?

It’s interesting that I think of Zomboid as having super-deep mechanics, although the impression that I have of CDDA just from hearing about it before is that it’s even more so. However, the example you used about curtains and cloth is pretty well-resolved in Zomboid too. You can craft out of curtains and you can make cloth (and thread) from the clothes of any zombie corpse.

What you described about the long survival game seems like it could have some added risks from a graphical approach. The example I have in mind is that I’ve heard of people dying after being in a fully setup base for a while because they had a misstep and fell off the roof of their base. Another example is someone walking a little too close to an open fire they had started and their clothes catching on fire. I think they even ended up burning their base down because they walked into it trying to put their clothes fire out. :)

This 42 update is also supposed to add a lot more depth to some of the crafting mechanics and allow for thinks like hunting and animal farming (vegetable farming has been around for a long time). I hadn’t tried it yet though because I mostly play multiplayer with friends.

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