Cricket
@Cricket@lemmy.zip
- Comment on Steam Frame reservation queue timeframe? 2 days ago:
I got the email that I was on the reservation queue on the 17th and then the email to complete the purchase on the 25th.
- Comment on Steam Frame - What games do you want to play on it? 1 week ago:
Oh, that’s cool to hear, thanks. I think there’s so much potential for using VR in training of all different kinds. I hope to see more of this.
- Comment on Steam Frame - What games do you want to play on it? 1 week ago:
Awesome, thanks! Added. Very interesting, I found out that there’s a whole genre of VR DJ games. I added a few others too, since I’m interested in this. Thanks!
- Comment on Steam Frame - What games do you want to play on it? 1 week ago:
TriveXR (sometimes in conjunction with VRChat)
What is this one? I couldn’t find it.
- Comment on Steam Frame - What games do you want to play on it? 1 week ago:
Those first two seem like must haves if you are at all interested in (realistic?) fighting in VR. TTOTF for boxing (including both multiplayer and passthrough so you can see your opponent in your own room) and Dragon Fist for punching and kicking (with full body tracking if you have the hardware for that). Underdogs is supposed to be great, but I’m not a fan of the whole mecha concept.
Oh, I did not realize that about Dirt Rally 2.0! I’m glad I haven’t bought it yet then. Yikes. I have Dirt Rally 1.0 already.
I think flight sims would be another great use if you’re into that. I hear lots of good things about VTOL VR.
It just seems like there are so many good VR games that I’m often surprised when I hear people say that there are no games.
- Comment on Steam Frame - What games do you want to play on it? 1 week ago:
I went through the Steam store “great on frame” listings as well as the overall VR listings, and IMO it’s quite a mixed bag. There’s fairly good variety but many of the “overwhelmingly positive” titles are relatively old, like even 2017-2022. And many of the newer titles don’t seem to have a lot of players yet.
One thing I’ve started to be disappointed by as I start to look for titles is that there seem to be several VR games that are exclusive to either Meta Quest or PSVR. As if the VR market weren’t small enough, they had to go and divvy it up to be even smaller. SMH.
- Comment on Steam Frame - What games do you want to play on it? 1 week ago:
I’ve wanted to play Thrill of The Fight and Dragon Fist like forever. Hopefully there will be some kind of reasonable full body tracking solution for the Frame at some point, because I think that playing a Kung Fu game with full body tracking (punches and kicks) would be amazing.
I would also like to try Dirt Rally in VR, as well as Kayak VR: Mirage because it looks amazing and relaxing. I also just found out about Ocean Rift. That looks good, but I hope that it works with the Frame.
Other than that, some AR games on the Quest look amazing and I hope that they eventually make their way to the Frame.
- Comment on Amanda Watson, the engineer who pioneered the AirLink and several other technologies for Oculus, was hired at Valve. 5 weeks ago:
lol, nice one!
- Comment on Rideshare Stimulator finally gets its genAI disclosure after much Saber-rattling, and it turns out the game also uses the tech for in-game music 1 month ago:
Ah, got it, thank you for the explanation!
- Comment on Rideshare Stimulator finally gets its genAI disclosure after much Saber-rattling, and it turns out the game also uses the tech for in-game music 1 month ago:
What in the world? Was this article written by AI too?
“They took me off the project to use ChatGPT to write the rest of the text, including planned live updates," she insisted in an email chat with Percival Gamer.
“Percival Gamer” being a link to PC gamer.
Karch has also spoken to Ian Games.
“Ian Games” being a link to IGN.
- Comment on Midnight Moments is a cyberpunk diorama builder for the neon sign and drizzly rain lovers 1 month ago:
Oh, thanks for the reminder about Dystopika. I could have sworn I had seen another cyberpunk city-builder before.
- Comment on Midnight Moments is a cyberpunk diorama builder for the neon sign and drizzly rain lovers 1 month ago:
Cool, I’ve had my eye on a couple of games of this style (city builders?) for a while because I think I would really enjoy them. I guess I should finally pick some up and actually try them.
- Comment on The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays 9 months ago:
Thanks, I had not heard of the forks!
- Comment on The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays 9 months ago:
Sounds great, thanks! I’ll definitely check it out. Oh, interesting, there are tilesets for it.
Haha, I had never heard of Caves of Qud before. That looks super old-school. Brings back memories of 8-bit games. I’ll take a look at that too. Thanks!
- Comment on The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays 9 months ago:
Oh, I see. I don’t think I remembered that CDDA was turn-based. It seems like making that work in a multiplayer scenario would be an interesting programming problem to resolve.
The multiplayer aspect is one of the big attractions of Zomboid for me. I’ve barely ever played it alone because I feel it’s too disconcerting of a game to be played that way. The multiplayer does offer some pretty cool an unique experiences too.
I’ll check CDDA one of these days to see what all the hype is about. :)
- Comment on The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays 9 months ago:
Cool, thanks for your detailed reply! I can totally imagine that the less graphical approach would have that effect on the imagination. Is it multiplayer too, or single player?
It’s interesting that I think of Zomboid as having super-deep mechanics, although the impression that I have of CDDA just from hearing about it before is that it’s even more so. However, the example you used about curtains and cloth is pretty well-resolved in Zomboid too. You can craft out of curtains and you can make cloth (and thread) from the clothes of any zombie corpse.
What you described about the long survival game seems like it could have some added risks from a graphical approach. The example I have in mind is that I’ve heard of people dying after being in a fully setup base for a while because they had a misstep and fell off the roof of their base. Another example is someone walking a little too close to an open fire they had started and their clothes catching on fire. I think they even ended up burning their base down because they walked into it trying to put their clothes fire out. :)
This 42 update is also supposed to add a lot more depth to some of the crafting mechanics and allow for thinks like hunting and animal farming (vegetable farming has been around for a long time). I hadn’t tried it yet though because I mostly play multiplayer with friends.
- Comment on The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays 9 months ago:
I’ve kept hearing about CDDA over the years, often in discussions about PZ. Apparently it was also one of the inspirations for PZ.
I find PZ to be very immersive, so I’m curious what makes CDDA even more immersive for you? Could it not having much graphics perhaps help your imagination in a way similar to how books can sometimes immerse us more than movies can?
- Comment on Steam Hardware Announcement - (This is wild) 10 months ago:
Let’s see what the real situation is with the alleged screen door effect. I searched around and the only first-hand report of it that I could find was from roadtovr.com/steam-frame-hands-on-valve-vr-headse…
On reading it, it sounds like much less of an issue than people are making it out to be, using the qualifier “somewhat” and reiterating that they need to spend more time looking through it to be sure (emphasis mine):
When I put on Steam Frame for the first time I was looking at Half-Life: Alyx streamed from a PC in the same room from Frame’s dedicated streaming dongle.
Considering the Frame’s 4.6MP (2,160 × 2,160) per-eye resolution, I was expecting an image that looked similar to Quest 3’s display, which is 4.5MP (2,064 × 2,208). But I was surprised that the first thing I noticed was a somewhat visible screen-door effect (SDE), which is caused by the unlit space between pixels.
Considering I haven’t (yet) been able to test Frame side-by-side with Quest 3, there’s two explanations for the somewhat apparent SDE. Either I’m completely spoiled by the high resolution displays of headsets like Vision Pro and Galaxy XR, or (more likely) Frame’s LCD has a lower fill-factor than Quest 3’s LCD, even though they have a very similar number of pixels and field-of-view.
Thankfully, most other aspects of the image looked great. In my short time with the headset, it seemed like Frame’s custom pancake optics have similar performance to those of Quest 3, which have lead the industry for quite some time. Similar to Quest 3, the ‘sweet spot’ (area of maximum clarity) appeared to be very wide, spanning nearly edge-to-edge. I also didn’t notice any obvious chromatic aberration (separation of colors), ghosting, or motion blur. Granted, I didn’t get to hand-pick the content I was looking at, so I still want to spend more time looking through the headset to be sure of all of these early observations.
What do you mean by “a bunch of mobile crap”, by the way? I don’t see how the Frame won’t benefit the same way from buying a new GPU?
- Comment on Steam Hardware Announcement - (This is wild) 10 months ago:
Thanks, I had not heard, but that makes sense. Hardware that sells a lot of units gets cheaper to manufacture as time goes by.
Yikes, that’s not good about the bad screen door effect! I hope they fix it before release. I thought that this was a solved problem in VR, so I don’t see why they wouldn’t.
- Comment on Steam Machine 10 months ago:
Yeah, it seems that they have different color and graphics face plates, but what looked really cool to me was the actual live display front panel showing machine vitals. Someone in comments mentioned that it’s e-ink. Very interesting.
- Comment on Steam Machine 10 months ago:
The LED strip? It’s on the units that have already been tested and demo’d. What looks really interesting is the (presumably optional) front panel display that shows machine vitals. I’ve only seen that mentioned on some articles and videos.
- Comment on Steam Hardware Announcement - (This is wild) 10 months ago:
Where did you hear about the very bad screen door effect?
Regarding the price, as far as I know, Meta only sells the Quest 3 for $500 because they sell every unit at a significant loss. I don’t imagine that Valve can afford or wants to do that. I recall reading that any other company would need to sell the Quest 3 for 2-3x the price in order to make money. In other words, Meta has been “dumping” to dominate the market.
As far as Steam layer getting cloned onto the Quest 3, I think Meta would do everything in their power to keep that from happening.
- Comment on Steam Hardware Announcement - (This is wild) 10 months ago:
basically assume about ps5 performance
Thanks for estimating that will be similar to PS5 performance.
- Comment on Steam Hardware Announcement - (This is wild) 10 months ago:
All 3 new announced hardware looks good to me! Although I would probably have less need for the Machine because I already have a (old) gaming PC. I’ll have to compare benchmarks. I’m most excited for the VR set.
- Comment on Apache Software Foundation Unveils Its Branding Overhaul With New Logo & "The ASF" Name 1 year ago:
That makes a lot of sense, thanks!
- Comment on Apache Software Foundation Unveils Its Branding Overhaul With New Logo & "The ASF" Name 1 year ago:
I don’t understand it either, but thanks for identifying the leaf.
- Comment on Apache Software Foundation Unveils Its Branding Overhaul With New Logo & "The ASF" Name 1 year ago:
That’s cool ASF! /s
But I wonder why they changed the logo from a feather to a weird leaf.
- Comment on Microsoft's Windows lead says the next version of Windows will be "more ambient, pervasive, and multi-modal" as AI redefines the desktop interface 1 year ago:
This. And less privacy.
- Comment on Zuckerberg says people without AI glasses will be at a disadvantage in the future 1 year ago:
(slaps forehead) Of course! People without AI glasses will miss out on all those free knuckle sandwiches that people with AI glasses will be offered everywhere they go!
- Comment on News publishers take paywall-blocker 12ft.io offline 1 year ago:
Interesting about .onion websites, thanks!