Cricket
@Cricket@lemmy.zip
- Comment on The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays 1 week ago:
Thanks, I had not heard of the forks!
- Comment on The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays 1 week ago:
Sounds great, thanks! I’ll definitely check it out. Oh, interesting, there are tilesets for it.
Haha, I had never heard of Caves of Qud before. That looks super old-school. Brings back memories of 8-bit games. I’ll take a look at that too. Thanks!
- Comment on The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays 1 week ago:
Oh, I see. I don’t think I remembered that CDDA was turn-based. It seems like making that work in a multiplayer scenario would be an interesting programming problem to resolve.
The multiplayer aspect is one of the big attractions of Zomboid for me. I’ve barely ever played it alone because I feel it’s too disconcerting of a game to be played that way. The multiplayer does offer some pretty cool an unique experiences too.
I’ll check CDDA one of these days to see what all the hype is about. :)
- Comment on The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays 1 week ago:
Cool, thanks for your detailed reply! I can totally imagine that the less graphical approach would have that effect on the imagination. Is it multiplayer too, or single player?
It’s interesting that I think of Zomboid as having super-deep mechanics, although the impression that I have of CDDA just from hearing about it before is that it’s even more so. However, the example you used about curtains and cloth is pretty well-resolved in Zomboid too. You can craft out of curtains and you can make cloth (and thread) from the clothes of any zombie corpse.
What you described about the long survival game seems like it could have some added risks from a graphical approach. The example I have in mind is that I’ve heard of people dying after being in a fully setup base for a while because they had a misstep and fell off the roof of their base. Another example is someone walking a little too close to an open fire they had started and their clothes catching on fire. I think they even ended up burning their base down because they walked into it trying to put their clothes fire out. :)
This 42 update is also supposed to add a lot more depth to some of the crafting mechanics and allow for thinks like hunting and animal farming (vegetable farming has been around for a long time). I hadn’t tried it yet though because I mostly play multiplayer with friends.
- Comment on The huge Project Zomboid build 42 finally gets multiplayer just in time for the holidays 1 week ago:
I’ve kept hearing about CDDA over the years, often in discussions about PZ. Apparently it was also one of the inspirations for PZ.
I find PZ to be very immersive, so I’m curious what makes CDDA even more immersive for you? Could it not having much graphics perhaps help your imagination in a way similar to how books can sometimes immerse us more than movies can?
- Comment on Steam Hardware Announcement - (This is wild) 5 weeks ago:
Let’s see what the real situation is with the alleged screen door effect. I searched around and the only first-hand report of it that I could find was from roadtovr.com/steam-frame-hands-on-valve-vr-headse…
On reading it, it sounds like much less of an issue than people are making it out to be, using the qualifier “somewhat” and reiterating that they need to spend more time looking through it to be sure (emphasis mine):
When I put on Steam Frame for the first time I was looking at Half-Life: Alyx streamed from a PC in the same room from Frame’s dedicated streaming dongle.
Considering the Frame’s 4.6MP (2,160 × 2,160) per-eye resolution, I was expecting an image that looked similar to Quest 3’s display, which is 4.5MP (2,064 × 2,208). But I was surprised that the first thing I noticed was a somewhat visible screen-door effect (SDE), which is caused by the unlit space between pixels.
Considering I haven’t (yet) been able to test Frame side-by-side with Quest 3, there’s two explanations for the somewhat apparent SDE. Either I’m completely spoiled by the high resolution displays of headsets like Vision Pro and Galaxy XR, or (more likely) Frame’s LCD has a lower fill-factor than Quest 3’s LCD, even though they have a very similar number of pixels and field-of-view.
Thankfully, most other aspects of the image looked great. In my short time with the headset, it seemed like Frame’s custom pancake optics have similar performance to those of Quest 3, which have lead the industry for quite some time. Similar to Quest 3, the ‘sweet spot’ (area of maximum clarity) appeared to be very wide, spanning nearly edge-to-edge. I also didn’t notice any obvious chromatic aberration (separation of colors), ghosting, or motion blur. Granted, I didn’t get to hand-pick the content I was looking at, so I still want to spend more time looking through the headset to be sure of all of these early observations.
What do you mean by “a bunch of mobile crap”, by the way? I don’t see how the Frame won’t benefit the same way from buying a new GPU?
- Comment on Steam Hardware Announcement - (This is wild) 5 weeks ago:
Thanks, I had not heard, but that makes sense. Hardware that sells a lot of units gets cheaper to manufacture as time goes by.
Yikes, that’s not good about the bad screen door effect! I hope they fix it before release. I thought that this was a solved problem in VR, so I don’t see why they wouldn’t.
- Comment on Steam Machine 5 weeks ago:
Yeah, it seems that they have different color and graphics face plates, but what looked really cool to me was the actual live display front panel showing machine vitals. Someone in comments mentioned that it’s e-ink. Very interesting.
- Comment on Steam Machine 5 weeks ago:
The LED strip? It’s on the units that have already been tested and demo’d. What looks really interesting is the (presumably optional) front panel display that shows machine vitals. I’ve only seen that mentioned on some articles and videos.
- Comment on Steam Hardware Announcement - (This is wild) 5 weeks ago:
Where did you hear about the very bad screen door effect?
Regarding the price, as far as I know, Meta only sells the Quest 3 for $500 because they sell every unit at a significant loss. I don’t imagine that Valve can afford or wants to do that. I recall reading that any other company would need to sell the Quest 3 for 2-3x the price in order to make money. In other words, Meta has been “dumping” to dominate the market.
As far as Steam layer getting cloned onto the Quest 3, I think Meta would do everything in their power to keep that from happening.
- Comment on Steam Hardware Announcement - (This is wild) 5 weeks ago:
basically assume about ps5 performance
Thanks for estimating that will be similar to PS5 performance.
- Comment on Steam Hardware Announcement - (This is wild) 5 weeks ago:
All 3 new announced hardware looks good to me! Although I would probably have less need for the Machine because I already have a (old) gaming PC. I’ll have to compare benchmarks. I’m most excited for the VR set.
- Comment on Apache Software Foundation Unveils Its Branding Overhaul With New Logo & "The ASF" Name 3 months ago:
That makes a lot of sense, thanks!
- Comment on Apache Software Foundation Unveils Its Branding Overhaul With New Logo & "The ASF" Name 3 months ago:
I don’t understand it either, but thanks for identifying the leaf.
- Comment on Apache Software Foundation Unveils Its Branding Overhaul With New Logo & "The ASF" Name 3 months ago:
That’s cool ASF! /s
But I wonder why they changed the logo from a feather to a weird leaf.
- Comment on Microsoft's Windows lead says the next version of Windows will be "more ambient, pervasive, and multi-modal" as AI redefines the desktop interface 4 months ago:
This. And less privacy.
- Comment on Zuckerberg says people without AI glasses will be at a disadvantage in the future 4 months ago:
(slaps forehead) Of course! People without AI glasses will miss out on all those free knuckle sandwiches that people with AI glasses will be offered everywhere they go!
- Comment on News publishers take paywall-blocker 12ft.io offline 5 months ago:
Interesting about .onion websites, thanks!
- Comment on News publishers take paywall-blocker 12ft.io offline 5 months ago:
The primary purpose of archive.is is to get around paywalls though. That’s the only thing I’ve ever seen it used for.
- Comment on News publishers take paywall-blocker 12ft.io offline 5 months ago:
Very interesting article, thanks! I had wondered about this. The whole thing sounds pretty mysterious. Who knows, it could be Meta behind the curtains, lol! They’ve been known to resort to piracy to feed their AI.
- Comment on News publishers take paywall-blocker 12ft.io offline 5 months ago:
archive.is probably next? It sounds like the same kind of tool.
- Comment on Smaller rally/racing games I recommend you try! 5 months ago:
Awesome post, thank you! I’m a huge fan of rally in general and bought Art of Rally pretty much when it was released. Here are some other cool driving and rally games that come to mind:
GeneRally 2: top-down arcade racer in early access, sequel to a popular freeware game from the early 2000s. It has a track editor and probably nice arcade physics like its precursor.
Driver: Playstation 2 title that lets you be the badass getaway driver of 70s movies. If you haven’t heard of this, it’s so good in terms of emulating those types of movie scenes.
Rally Trophy: rally sim that focuses on historic rally cars from the 60s and 70s, i.e., mostly 2WD and RWD.
Mobil 1 Rally Championship: rally sim that was known from what I recall for having realistic full-length stages of the real British Rally Championship. We’re talking 20, 30+ minute stages from what I remember reading. I think that this is really cool and wish that there would be more games like this. There used to be mods that fixed issues with some aspects of the physics on it.
Xpand Rally: it seems that one unique feature of this rally game was that it included a track editor so that you could edit the game’s stages or design brand new ones.
Finally, a game that’s not about driving at all, but about being a rally mechanic: Rally Mechanic Simulator. I just discovered this recently and it looks interesting.
Note: this thread is on the Steam Deck community but I’m not sure about the compatibility of any of these games with that. Check before buying.