Comment on Witchfire director says “everybody should attempt to support” Steam Deck as it just makes games better for everyone

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MrSoup@lemmy.zip ⁨2⁩ ⁨days⁩ ago

in the case of our discussion, making the game run on Steam Deck, won’t affect everyone.

Indeed making the game run on Steam Deck involve more than optimization, like gamepad support and a proper UI scale (other than wine or linux friendly anti-cheat) which are beneficial not to EVERYONE but to what I think still a big piece of the cake.

What I was doin was speculating on optimization, which indeed is beneficial to everyone.
Being pushed to target a specific frame rate on a mid or low range device make you more aware of possible bottlenecks and things that can just be improved.

Lately there are a lot of studios who just don’t care because they expect you to have an hi-tier rig (or because they use it to test their own game, resulting in good enough fps), so you end up in simple scenes which use 100% of Gpu or whatever just because the engine is doing something in background actually useless. But since you must be running this on a powerfull pc, that still means enough fps. This leads to bad design choices, which is also the trend with not so savvy unreal engine developers.

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